Hal vs. Virgil Layman

Posts 46Pages 4Topic 101744963Source originalWinner Virgil Layman
Table of contents
  1. A Beat Spider
  2. Evilgenetics
  3. A Beat Spider
  4. Evilgenetics
  5. A Beat Spider
  6. Evilgenetics
  7. A Beat Spider
  8. Evilgenetics
  9. A Beat Spider
  10. Evilgenetics
  11. A Beat Spider
  12. Evilgenetics
  13. A Beat Spider
  14. Evilgenetics
  15. A Beat Spider
  16. Evilgenetics
  17. A Beat Spider
  18. Evilgenetics
  19. A Beat Spider
  20. Evilgenetics
  21. A Beat Spider
  22. Evilgenetics
  23. A Beat Spider
  24. Evilgenetics
  25. A Beat Spider
  26. Evilgenetics
  27. A Beat Spider
  28. Evilgenetics
  29. A Beat Spider
  30. Evilgenetics
  31. A Beat Spider
  32. Evilgenetics
  33. A Beat Spider
  34. Evilgenetics
  35. A Beat Spider
  36. Evilgenetics
  37. A Beat Spider
  38. Evilgenetics
  39. A Beat Spider
  40. Evilgenetics
  41. A Beat Spider
  42. Evilgenetics
  43. A Beat Spider
  44. Evilgenetics
  45. A Beat Spider
  46. Evilgenetics

1A Beat Spider

MISSILE SILO

An abandoned military installation in the northern wilderness of Gaia, the missile silo and its adjoining facilities have recently been purchased and renovated by the GCL as a secondary headquarters. The inside of the missile silo has been converted into a fighting arena, but it is atop the silo that Season Two participants will be fighting.

Terrain

General: The top of the missile silo is a 100' diameter disc of metal. The ground is rough and uneven around the silo, but stepping off of the silo's bay doors is considered grounds for a ring-out count to start.

Weapons: Snow and ice cover the top of the silo in piecemeal patches.

Bonus Features: Some clumsy engineer set off an automated test of the silo doors! The top if the silo turns as it opens, creating a hole in the center as the bay doors retreat into the ground. This circular hole is approximately 5' in diameter when it opens, and will open a further 5' every two posts until the end of the match. The silo only begins to open after the entrance posts, and falling into the hole constitutes a ring out! A safety net has been put in place to catch any wayward fighters.

(Open to spectators.)

2Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: N/A ]

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It was a quiet ride over until they had to go off road. That was when the taxi slowed down and took it's sweet time giving Virgil a lift out to the middle of nowhere. Eventually a silo did come into view, and the shinobi was dropped off at what appeared to be an old military installation. The imposing willowy drink of ninja stood at six foot five with a wild main of black unruly hair. He wore a fitted long Haori that was fastened around the waist with a utility belt of sorts. That of which had a Wakizashi, and Jitte openly dangling on the left hip. Not to mention more than a couple of elongated pouches that carried lord knew what. (Mostly Kunai, Shuriken, and Smoke bombs.) The clatter of his armaments accented the entire march up the metal scaffolding stair way that circled the structure. Yet sooner than later the shinobi put ninja boot down on the metal top side. One hundred feet was a pretty large area to fight on...

'But where is my opponent...'

Post counter: #0

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A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

3A Beat Spider

Evilgenetics Wrote:

Hal had chosen to transport himself to the missile silo far out in the northern wilderness. He had been shown the location of the arena on a map and had set out, flying over the landscape on a straight path there. Evergreen forests, rocky hills, blue lakes, and fields of snow passed beneath him. The air was chilly but the sun was out so it wasn't too bad. Before too long, the missile silo came into view; flat, perfect surfaces that broke the random jumble of nature.

He landed on top of the silo, toward the edge. He saw that his opponent was already here. He knew nothing about the man coming into the fight. The man hadn't been a contender in the first season, and he had been entered into this one very newly due to another opponent dropping out. Hal had seen none of this man's fights and couldn't know what to expect, except for what information he could gain through scanning him. He gave the man a good look over. He was quite tall, especially compared with Hal's diminutive size of four-foot-eight. He saw a sword strapped to one side, and a weapon that he didn't recognize on the other side. Hal used infrared to pry into the pouches and beyond the cover of the man's clothing. He could see the kunai and shuriken due to the temperature differences in the metal objects. Anything else was lost in the glow of the man's body heat.

So this was a ninja? At least Hal had an idea of what to expect. He remained where he was and waited, staring the ninja down and awaiting his first move.

show spoilerhide spoilerPost 0

Physical Traits and Abilities

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Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

4Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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[Ooc: Not a big deal, but the Jitte is on the same hip as the sword. Or it will be until after this post.]

Virgil had never seen a...'whatever it was that Hal was, but when the creature landed; he had to assume that this was in fact his opponent... Well this seemed mildly barbaric at a glance? Was it sentient? 'Oh well...' The raven haired willowy figure raised an eyebrow at the creature as it seemed to tense up, preparing for combat. Before anyone could make a first move however, the silo suddenly whirred to life with the sounds of inner gears working hard in tandem toward a single function. 'That was peeling open the unique circular interlocking sections that would open up to allow a missile to surface normally. 'Albeit the pace of 'the opening' was notably fairly slow. Which made the various icy patches on the metal that much more treacherous to the every day common joe.

Utilizing his ability to maintain a constant flow of steady concentrated streams of Ki from the soles of his feet, Virgil kept his footing when it suddenly shifted beneath him. Not only that, but he would suddenly 'dash' along the rim of their arena. Utilizing his energy cohesion Virgil traversed the moving ice blotched terrain with little impairment at a speed of something like twenty feet per second. In doing so he would slip his right hand across his body and draw forth that red handle from the bundle that hung at his left hip. In his grasp was that brutal length of steel baton, the Jitte. With the weapon hung almost casually at his side in transit, Virgil aimed to converge on his opponent by circling around to his very position at that uncanny pace of nearly fifteen miles per hour. If he could make it within striking range, he would attempt to take a simple horizontal swing of his Jitte. 'Aimed from his left to right with a bit of a downward angle to facilitate reaching out and swatting the much shorter competitor.

show spoilerhide spoilerWater Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

Of course, Virgil wasn't totally unprepared for the idea that maybe his speed was minuscule to this creature, and perhaps it wouldn't let him get into striking range so easily... Either way, The fight was on.

Post counter: #1

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A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

Water Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

5A Beat Spider

Evilgenetics Wrote:

(OOC: Oops, thanks for the correction.)

No words were shared between the opponents, as usually happened. Hal expected this to be a relatively quiet match given his own reticence and that his opponent was a ninja. A noise did come, but it wasn't from the raven-haired man. Hal's metal-tipped ears twitched as he heard a mechanical whir from below, and a split second later, the surface of the arena began to shift. The center of the silo was opening. Hal watched the widening circle in the center, wondering if that was supposed to happen. Whether it was or not, it didn't faze Virgil, who was now running at him with the speed Hal would expect of a ninja. Quite fast. The fight had officially started. Hal allowed his opponent to close the distance, making note of the drawing of the Jitte.

Hal stepped to the side, toward the interior of the circle, to get away from the Jitte. Simultaneously, he dropped down low, almost onto his hands. As he did so, he twisted his upper body and aimed to slice the back of Virgil's knee with the edge of his wing.

show spoilerhide spoilerPost 1

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

6Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

[Ooc: I'm gonna assume he twisted off to Virgil's left? Since the Jitte would block the blow naturally if he went to Virgil's right. And if that's accurate, than the hole is also to Virgil's left! This is just as much a reference for me, as it is for you. I'll probably need to come back to this later as a reference for placement.]

It may have been surprising to see how quickly the Shinobi stopped his dash to lash out with that quick swipe. As expected however, It was spry, and It was clearly on some level of sentience since it did not want to be whapped in the face with a baton. Either way, Virgil would still allow his Ki flow to maintain steady streams from the soles of his feet, providing him uncanny traction on otherwise unruly ice blotched terrain.

show spoilerhide spoiler

A Beat Spider Wrote:

> Hal stepped to the side, toward the interior of the circle, to get away from the Jitte. Simultaneously, he dropped down low, almost onto his hands. As he did so, he twisted his upper body and aimed to slice the back of Virgil's knee with the edge of his wing.

Virgil was fairly tall, yet still: He didn't panic when the creature slipped his attack and went low. Due to his own advanced thought process and reaction time, the shinobi would merely grab up the handle of the Wakizashi at his left hip while simultaneously dropping his weight and straightening the scabbard to point straight down while he turned into the attack. Which would still allow the wing to take a bite out of his sheath's finely polished wood in passing, but probably wouldn't penetrate deeper than the sword. Even as this occurred, the shinobi would aim to draw that Jitte back up in front of his position, preparing another strike for when a better opportunity arose.

If not for that pointy tail, he might have been more keen to take a swing at his opponent's backside.

Post counter: #2

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

Water Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

7A Beat Spider

Evilgenetics Wrote:

(OOC: I'd left it vague because I wasn't sure if Virgil was coming from a clockwise or counterclockwise direction. I realize now that I should have asked. We'll go with what you said, that the hole is to Virgil's left, to avoid further ambiguity ^^ )

There was a sharp clack as Hal's wing met with the sheath of the wakizashi, or more importantly, with the metal cargo carried inside of it. This successfully halted his attack to Virgil's hamstring, and sent a minor jolt through Hal's wing. It was a sensation he registered more than felt, being that he had no organic nerves in his wings, only status sensors.

He saw his opponent raise that Jitte again, but no attack came his way, not yet. That fact was cause to be wary, as it no doubt meant that Virgil was waiting for the opportunity for a counterattack. Hal jerked his wing free from the sheath, leaving a fine cut in the wood. He rolled to get behind Virgil and, as he came out of the roll, would attempt to jump onto Virgil's back and cling there like a velociraptor, digging the hind claws into the small of his back and the finger claws into his shoulders. His metallic wings laid flat along his sides to protect him from any strike to those areas.

show spoilerhide spoilerPost 2

Physical Traits and Abilities

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Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

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Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

8Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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[Ooc: Vague can be fun sometimes, but as you can tell I'm a stickler for details... sometimes too much so. >.<;]

The creature's agility was worth noting. So when it dislodged it's wing and rolled to Virgil's rear flank, he would cast his gaze under his arm to keep track of his opponent. However it seemed that Hal was intent on doing his best impression of a 'clawed backpack'. Which was not well received in the least if the following course of action was any indicator. Virgil figured he didn't have the time to whip around so he might defend himself properly... however- With a single powerful step the raven haired shinobi would throw his near two hundred pounds of weight backwards at something like twenty two feet per second. It all would have happened so fast, that Hal might not have even noticed. But Virgil had never removed his hand from the sheathed short sword at his left hip. Even as he threw himself backwards, he would shove down on the handle, forcing the tip of the scabbard to point back between both parties. More specifically; Aimed directly for Hal's incoming center mass if Virgil was worth his salt.

show spoilerhide spoilerAgility: Can reach a maximum run speed of forty four feet per second (30 mph) with a build up of roughly three sprinting steps. Can reach a 'dash' speed of 22 feet per second (15 mph) within one powerful step.

(Writers notes: -Maximum running speed is full and total dedication to running. Nothing else. No course changes. No re-directions without serious consequence, and no ability to stop on a dime Naruto style.

  • Where as 'Dash' speed is more like the 'comfortable maximum combat speed' This is how quickly Virgil can safely advance/dodge with almost no build up, and with control over his ability to maneuver and re-direct as soon as he plants his other foot.)

Super human Dexterity: This is encompassed by machine like foot work, uncanny hand eye coordination, cat like balance, Incredibly quick thought processing capability, heightened reaction time, and impressive raw agility. Additionally: He can See fast visually keep up with speeds that would otherwise outrun the frame rate intake of the eye. This is a combination of his actual visual reflexes, and his brains processing power in regards to it's frame rate intake. Additionally, this is a subconscious reaction to his own intuition when eminent danger is encroaching. (despite being able to keep up visually, he cannot always physically react to what he's seeing in the heat of the moment. Having the visual prowess, and having the physical prowess are two very different things.)

The shinobi still had a constant steady stream of Ki flowing from his feet in order to sustain his inhuman traction in otherwise unruly conditions. This aided in allowing him to only shoot backwards for something like five feet before he changed the flow of the energy from a rolling slick globule to an adhesive nearly invisible flat block of magnetic like energy. Just as quickly as the movement was initiated, Virgil would aim to stop on a dime... Where as if he did manage to catch his opponent with that surprise rear sheathe jab; Hal would probably be flung backwards from the transference of the spontaneous momentum he would be left to deal with.

The whole while, the shinobi had his head dropped forward and turned to the side, gaze cast at an awkward angle to catch as much visual information as he could from over his shoulder. Edit It was also worth noting that the initial hole in the middle of the silo had started at five feet in diameter, where as now it was ten feet in diameter. Slowly and steadily opening, though due to being on the outer skirts of the ring, our contenders weren't too concerned with that for the time being.

Post counter: #3

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A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

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Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

Water Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

9A Beat Spider

Evilgenetics Wrote:

(OOC: I'd rather there be too many details than too few.)

Hal wasn't expecting a move like that, and caught the tip of the scabbard right in the center of his abdomen, along with all that combined momentum from him and his opponent. He grunted as the air was forced from his respiratory tract. He was thrown back a few meters but maintained enough mental wherewithal to land on his feet, where he then slid another meter across the icy metallic surface of the opening silo, stopping within half a meter of the outer edge of the arena. That was all the action he could will out of himself for the time. He hadn't regained the ability to breathe and was doubled over in pain, arms crossed over his belly. He had the uncomfortable sensation of hitting one's funny bone, but over his whole body. He felt nauseous, and there was the sharp ache from the impact point. He dropped down onto his right knee, gritting his pointed teeth as he forced himself to keep his eyes on Virgil. Hal hadn't been severely harmed, but it would take a moment more for him to recover. He had the idea to play up being injured. So, even after feeling fine to move again, he would still kneel there in feigned agony, waiting for the chance to counterattack.

show spoilerhide spoilerPost 3

Status: Recovering from a hard blow to the mid torso.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

10Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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Virgil didn't need to watch, he felt the sheath's brutal connection. Heard the impact, along with the cracks as the fracture within the scabbard's mid-section stressed the structures integrity from the blow. Albeit when he heard and felt the tumble of his opponent on the silo's surface, the shinobi would only cast his gaze back to see the pathetic mess that was strewn out over the freezing metal.

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'Oh man, this is fucked up... Like if they forced Mike Tyson to fight a wolf for his life...'

His inner thoughts were quick to fall on the naive side of Virgil's good nature. Despite looking like a 'bid bag ninjer' all the time, this man had a heart. He considered himself humane, and to see a creature he hadn't even heard speak lay crumpled like that was jarring to the conscience. Still, his colder side's analytical mind would catch up with him as he looked over his shoulder at his opponent. 'No, if this creature is here, it came to defeat me... There is no room for mercy. That thing will maim me any chance it gets...' As he was just standing still stuck to a certain section of the silo's surface in thought, Virgil would very slowly shift in position as the hole opened further from the center section of their arena. **That was before he turned on his heel and began to charge down his opponent's position at something of a light jog that rimmed the arena's outer edge. While he could have turned up the speed, he was more keen to deftly fish out a fist full of shuriken from one of those pouches on the belt holding his Haori fastened tightly in place. Only so he could throw a tight buck shot of a barrage toward Hal's position with less than friendly intentions. There were three of the spinning rapidly encroaching projectiles in total. While they weren't traveling too fast to dodge, they were traveling fast enough to be dangerous. Meanwhile: Virgil still aimed to close the gap between them. 'Jitte still in his right hand's grasp and ready to respond at a moments notice.**

Post counter: #4

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A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

Water Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

11A Beat Spider

Evilgenetics Wrote:

Hal's purple eyes were locked onto Virgil. One metal-tipped ear was perked toward the ninja, while the other was turned toward the widening hole in the center of the field, which emitted a deep groaning noise as the entire arena vibrated. Hal felt better now, though he was sure a bruise was forming. That was the extent of the damage owing to his exoskeleton absorbing some of the blow. Both ears pricked forward when Virgil began to move again. Hal watched the man's hand disappear into his clothing and retrieve a trio of shuriken. The computer inside of Hal made a calculation of where the projectiles would land, but he had little time to react after they left the ninja's hand and their course was confirmed. He extended his left wing over his upper body and ducked his head behind it. Two shuriken glanced off of his wing a split second before they would have struck him, but one just barely made it through and stuck in his left shoulder. It was of little consequence. He felt a mild poke of pain, and that hardened layer under his skin would prevent it from sinking in too deeply. When he lifted his head out of hiding, he saw that Virgil was nearly upon him. Hal reacted by flaring his wings out to the side, the edges sharpening, and he spun on his right knee in a clockwise direction to try to slash his oncoming opponent. At the end of the spin, he would stop with his right shoulder to Virgil, still on one knee on the floor.

show spoilerhide spoilerPost 4

Status: Recovered from the blow to the torso. Has a shuriken sticking out of his left shoulder.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

12Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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Operating at jogging speed left Virgil with plenty of room to maneuver and react to counter attacks. So when his opponent suddenly flared up that edge of a wing and spun on his knee, Virgil would react appropriately. With a single decisive strike, the ninjer would perform a upward swipe in order to slam the length of his Jitte into the underside of his his opponent's wing mid-slash. Simultaneously, the ninja would have taken a reactionary defensive step backwards (right foot) in order to clear the reach of the wing in full in case he couldn't 'shove' it out of position in time with his strength alone. The baton was essentially made to handle bladed weapons, and could in some instances even shatter or snap through more delicate weapons in the right situation. However; it was unlikely here that Virgil would be so fortunate as to totally incapacitate one of those wings with a good whapping. 'Though it would have been nice.

The real danger in that moment was that Virgil was intent on launching his own offensive. No sooner would he take that fleeting step backwards than he would perform his baton swing, and no sooner would he deflect that wing than he would jolt forward in an attempt to full on punt Hal off the edge of the Silo. The strike would actually be the top of the left foot against the exposed underbelly of his opponent if everything lined up appropriately. While the winged creature may have been partially mechanical unbeknownst to the shinobi, Virgil's bone's were scarred over in thick patches of calcium, making them denser and more resilient than what your average human might demonstrate. This was due to a process referred to as 'calcification'. Where in one bashes the ever loving bajesus out of objects and surfaces much harder than their striking surfaces; repeatedly. Solely to enhance the defensive and offensive capacities of what would otherwise be a very squishy mortal vessel after each and every recovery.

show spoilerhide spoilerStriking power: Virgil's heaviest punch weighs in at 1,000 foot pounds, or 1,355 joules. Virgil's heaviest kick is roughly double that (2,500 Joules)

Calcification: Due to years of striking surfaces much harder than his physical vessel, Virgil has grown calcium deformations along his skeletal structure over various surfaces. This serves to strengthen those areas against impact and potential repercussions to the integrity of his skeletal structure.

-Skull (The front of the forehead exclusively, Also notably: This calcification does nothing for blunt force trauma that penetrates to the brain. In other words: Slamming his head really hard will still stick damage, as it should.)

-Hands (knuckles, fingers, heel of the palm, and the knife edge on the hand.)

-Elbows (The sharp, and the flat)

-Forearms (top side)

-Shoulders (top side)

-Knees

-Shins

-Feet (Top of the feet, the toes, the heels, and the soles of either foot)

By now the hole in the center of the arena would have opened up to twenty feet, where as the competitors still probably had a solid thirty to forty feet. While there would be eighty feet in total for the arena, the strip of the ring itself that was shrinking slowly would be much smaller. 'Albeit our contenders would have to get closer to that pit fall in order to discover the net that was set up for safety.

[Ooc: Also, for safety's sake, in the worse case scenario: I'd say the missile Silo is not lifted very high off the ground in regards to the outside. I can't imagine them giving us a safety net in one position, while being elevated very high off the ground totally surrounding the arena otherwise. Just a side note.]

Post counter: #5

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A Beat Spider Wrote:

Damage

Equipment

Weapons

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

Water Walking: The ability to maintain a constant flow of energy from the soles of the feet, capable of sustaining buoyancy on water.

Tree Climbing: Utilizing Water Walking, but with a reversed strengthened flow, the user can adhere to sheer surfaces, or hang totally upside down.

(These techniques require minimal focus, however they block off the ability to Cast spells since the flow of energy is being diverted to a different task. (Cannot cast while sticking to things))

13A Beat Spider

Evilgenetics Wrote:

The first wing was a miss. As Hal came around to finish his spin and strike with the second, there was a jolt and a great resistance of motion. He hardly had the time to register the block with the Jitte before he saw the opponent's foot become a blur aimed at his undersides. He didn't have time to move, only to tighten up his muscles and exhale in preparation to take the blow. A thud resonated as the powerful kick met with Hal's exoskeleton. The good news for Hal was that blunt damage was reduced by a bit, and he hadn't been taken by surprise this time. It still hurt of course, and he felt a bit of breath forced from him. The jolt made him remember the still-present pain in his abdomen, but this kick had gotten a little higher than that, in his chest. A pair of dents marked the areas where he'd taken the two blows gained in the battle thus far.

Before he could be thrown by the kick and before the leg could be retracted, Hal wrapped around it like a leghold trap snapping onto a foot. He hugged onto the leg with his arms, digging in with the claws on his fingers, and then would sink his teeth into the shin. The teeth were sharp, pointed and metallic, meant for tearing. The bone would limit the depth of the bite, but it would still be a pretty nasty wound if successful, and he would try his best to get some crushing action in with the molars in the back. Hal pointed his wings up to protect his head from being struck.

(OOC: I agree. It wouldn't make sense for there to be a devastating drop on the outside of the silo.)

show spoilerhide spoilerPost 5

Status: Dent in abdomen and chest. Slightly winded. Has a shuriken sticking out of his left shoulder.

Physical Traits and Abilities

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Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

14Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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In landing a solid kick against his target, Virgil couldn't help but notice the abnormal yield. Where a squishy body might have given much more compression, Hal seemed to be of a sturdier make. However, near the fullest extension of his leg, the creature latched on unexpectedly! While he couldn't react in time to keep the claws from sinking in, he would suddenly apply quite a bit of g-force to his opponent when he rushed a stomp in order to slam his foot back down to the shifting metal surface of the arena. With his weight and center of gravity lowered, Virgil would re-redirect the flow of his Ki from the soles of his feet with not but a metaphysical flex. 'Something that would occur as quickly as a synapse firing essentially. Done so he might cause a flaring aura to erupt from the limb before Hal could actually sink his teeth into the appendage. Quite suddenly the leg's squishy tissue would feel to be inflating with energy, where as the fat, dermis, muscle, and bone; every single layer of his tissues; would suddenly take on a resilience comparable to steel. Enough so that Hal's teeth wouldn't be able to find the familiar purchase of chomping down into meat...

show spoilerhide spoilerReinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

Clearly panic hadn't set in, and it seemed that it wouldn't in the heat of the moment. Instead, the shinobi opted to take a succinct course of action. In a single fluent motion, Virgil would draw the wakizashi from his hip in an under handed grip with his left. Only so he could plunge it down between his own legs in an attempt to pierce Hal's (left)wing. If he could find purchase enough, he would rapidly follow up his attack by shoving his left grip off to his own left. In an attempt to draw that wing away from a defensive position while Virgil would attempt to drive the Jitte's tip into Hal's side with fairly dangerous force. The ninja hoped to dislodge his opponent foremost, though if he couldn't pierce that wing it went without saying that he wasn't going to be doom poking the creature any time soon. Granted now Virgil had released the adhesion of his energy techniques that had facilitated his footing. At this point it was just his extremely low center of gravity and wide stance that was giving him balance or leverage.

Post counter: #6

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (Somewhere? Not specified, BUT THEY'RE THERE. Stinging something fierce~)

Equipment

Weapons

[Drawn: Left hand/ Under handed grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

15A Beat Spider

Evilgenetics Wrote:

The stomp jolted Hal down onto his knees onto the icy metal floor, but this was of a minor consequence, as he got the hold he wanted. He thought he was about to benefit from that, but as he bit down on the shin he found the consistency to be more like that of metal. He could chew through metal eventually, but he didn't have that sort of time. He thought there had been hidden armor there, but then he felt the energy that hadn't been present before and understood that it was some sort of ability. He released his bite about the same time he felt something collide with his wing, and his eye followed the sensation. His wing had stopped the sword like a shield rather than being pierced by it, but Hal wouldn't wait for the sword to find a softer target on his body.

He still maintained his grasp with his hands but changed it from a hugging grip to just holding on with his fingers. He got his feet beneath him, only to then launch himself to the side, using Virgil's leg like a pole as he swung around. He was hoping to make the man stumble by throwing all of his weight to the side of one leg, but Hal was quite aware that he might be too small for his meager ninety-six pounds of weight to accomplish this. In that case, he would use the swing to end up behind Virgil. There were still his claws, too, which would slice into the flesh as soon as it stopped being hard.

show spoilerhide spoilerPost 6

Status: Dent in abdomen and chest. Has a shuriken sticking out of his left shoulder.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

16Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

[Ooc: Oh crap... I've been opening the arena hole too quickly. It only opens 5 feet every two posts. My bad. >.<; Let me just go ahead and fix that in this post.]

While not quite debilitating, Virgil could feel the damage from the claws that had already sunk into his leg pre Reinforce. While the edges would have been forced from the wounds when the skin suddenly took on the resilience of a much harder material; the damage was done, and would remain. However, the reinforcement of the limb via energy would only hold out for a few seconds at best, fending off the gnawing attempts while simultaneously catching just the first portion of re-positioning by the creature. Despite the fact that Virgil hadn't been able to pierce that wing, he had still wretched his left arm out to his side and almost behind his body. He would have had to perform the maneuver nigh instantly if it had been succesfull. He had only halted his right from jabbing inward into the thin air with that Jitte. The reason I bring this is up is because Virgil's thought process put two and two together rather quickly when Hael suddenly threw his weight against that leg.

While normally this wouldn't have been enough to dislodge Virgil's much heavier nearly two hundred pound frame; on icy shifting metal? It was more than enough. However; the shinobi did have cat like balance, and before Hal could complete his swinging rotation to the rear flank, the ninja had something in mind. Quite simply; Virgil would rapidly draw his left hand from behind his position to his front. In doing so he would allow the reverse grasp he had on his Wakizashi to essentially shave his surface by a couple inches. In other words: He would attempt to remove Hal's hands near the wrist when they converged with the incoming razor sharp edge of the sword.

Success or failure; Virgil's leg would be pulled off to his left hard. Enough so to basically drag him to the side and backwards since he would do his damnedest to lock up his stance. Either way, that appendage was going to have two new large sets of gashes running across nearly the entire top side of his left leg. One could imagine that the gashes would probably begin leaking pretty steadily nigh instantly. Albeit the shinobi would stow the flares of pain for a more appropriate time.

show spoilerhide spoilerUnnatural thresh hold for pain: A sheer token of the brutal nature of his training, Virgil has an incredible resilience to physical pain. This potential spans to the degree of blocking out the pain of losing a limb, being totally skewered (so long as it's not anywhere vital to core motion.), or suffering intense burns that might otherwise incapacitate a human.

(This is just basically mental fortitude. It will serve no purpose other than allowing Virgil to continue fighting when pain might otherwise be reasonably overwhelming to a degree of non-action when held to realities standard. In other words: Fighters came to fight, and aren't gonna stop because of a broken arm... or a missing one.)

*Despite earlier false reports. my bad; By now the slowly opening hole in the center of the missile Silo would have just reached the twenty foot diameter. Shrinking the usable arena space considerably, but not enough to hinder our contenders just yet.*

Post counter: #7

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (Somewhere? Not specified, BUT THEY'RE THERE. Stinging something fierce~)

Claw slices wrapping about the top side of the left leg. (Probably near the upper shin and upper thigh? I'd imagine.)

Equipment

Weapons

[Drawn: Left hand/ Under handed grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 3 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

17A Beat Spider

Evilgenetics Wrote:

(OOC: Ah, that had escaped my attention. It seemed like it was right to me. Also, sorry if I wasn't specific about where he was clawing into Virgil's leg. It would be around the calf and shin.)

Thwack! The edge of the Wakizashi collided with Hal's wrists as he was in the middle of his swing. He was spared from losing his hands by his exoskeleton absorbing half of the force, but it still left a nasty cut and it still startled him into letting go.

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

He landed on his side and slid across the icy metal surface of the opening silo. Owing to such slick conditions, he was sliding further than he should have and needed to stop his motion posthaste. Pushing aside the throbbing in his wrists for the moment, he flipped onto his belly and got his hands and feet beneath him, extending his claws against the metal. Screeeeeeeeee! It was a high pitched sound like nails on a chalkboard as his claws cut into the surface, peeling away thin strips of metal like pencil shavings and scattering chunks of ice. He stopped himself before going off the edge of the arena, although such an event wouldn't have been terribly problematic due to his levitation. He didn't want to separate himself too far from his opponent. He took a second to look at his wrists. An emo teenager would have been proud of the gashes. Magenta circulatory fluid was leaking from the cuts. It wasn't enough that he would bleed out during the fight, but he would have to contend with the throbbing from this point on.

If his opponent hadn't approached already, Hal would rise up onto his legs in a bipedal stance. His secondary pair of eyelids came down to protect his eyes, something he should have done sooner. show spoilerhide spoilerSealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. His ears were still pressed back. And he still had that shuriken in his shoulder through all of this. He reached up with his hand and plucked it free. He then stuck the tip of his tail through the hole in the center, and the tip bent around the metal to hold it in place like a finger would. Now armed with a new weapon for his tail, he dashed toward Virgil, running at just below a sprint. During the last few feet, he reached back and grabbed his left wing. It came free from his back as though he'd unclipped a knife. Using both hands to grasp it, and feeling a renewed throbbing in the wrists, he swung the sharp hunk of metal down like an axe, going diagonally from the top left to the lower right across Virgil's torso (it would be from Virgil's right shoulder to left hip.)

show spoilerhide spoilerPost 7

Status: Dent in abdomen and chest. Cut on both wrists.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

18Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

Virgil had to drop his weight considerably in order to reach down for that slice. So even as Hal was flung off, the ninja's body twisted left side back behind his form: meanwhile Virgil would fall backwards onto his ass and slide over the metal toward the hole for a couple of moments due to the unruly terrain. Granted, the motion of the spin would put Hal in eye shot with a simple twist of his head, so Virgil knew exactly how much time he had to apply his 'energy adhesion' so he could find any kind of decent footing atop the shifting icy metal. More specifically, he hadn't quite severed Hal's hands in the exchange... albeit he knew he felt his sword sink into the strange mechanical innards of his opponent. The oddly hued liquid that left little patches of pools along his trajectory divulged the fact of the matter in full.

'Hal is not entirely organic... Or else he wouldn't have hands, er claws... Noted.'

However, the creature was back on it's feet in no time, and Virgil was only just finding his footing. He would have sheathed his sword at his hip well before getting up. Opting instead to use just his baton for the upcoming engagement. Those otherwise stern focused eyes went wide when Hal literally removed his own wing at the last moment. If not for that heightened thought processing capacity, Virgil might have missed a beat at the expense of his surprise. Even as the blade arched through the air like an Axe intent on cleaving into the ninja, Virgil would suddenly lean hard to his right. Only so his left foot could shot out and up to perform a low hanging hook kick to the inside flat of the incoming blade. Foremost, Virgil aimed to deflect the weapon way off course, if not worse... Because more than just re-directing or sapping the might from the swing, the shinobi hoped the kick had the concussive force enough to full on snap off the remainder of Hal's remaining stalk in his already damaged wrists.

show spoilerhide spoilerStriking power: Virgil's heaviest punch weighs in at 1,000 foot pounds, or 1,355 joules. Virgil's heaviest kick is roughly double that (2,500 Joules)

It seemed Virgil wanted to 'disarm' his opponent, pardon the pun. A slice that sunk roughly half way through the wrists was presumably enough to detriment the structural integrity of functionality in the limbs. The ninja figured it wouldn't take much more than a powerful kick at the right angle to full on compromise the limbs fully. Even more so when the appendages in question were being strained under the stress of combat. Even so, Virgil's left leg was bleeding into his foot wrappings all along the way, along with his upper thigh into his cotton trousers... Even if he was enduring the pain well enough to carry on with the match.

Post counter: #7

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg(Bleeding/ Leg is still combat usable, albeit painfully so.)

Equipment

Weapons

[Drawn: Left hand/ Under handed grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 2 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

19A Beat Spider

Evilgenetics Wrote:

Hal hadn't been expecting success with this attack. Aside from the possibility of surprising someone by removing his own wing, the attack was well telegraphed considering he'd had to run at his opponent to execute it. Hal was using it knowing it would get blocked or dodged, and he planned to summarily make another strike. However, he hadn't expected such a strong redirection. Unable to use his hands very well, the kick knocked the wing from his grasp and sent it skittering away. The kick had the additional affect of causing Hal to be spun about, and it jarred his wrists badly. He had enough muscle and exoskeleton left to prevent him from losing a hand, but the pain nearly caused him to seize up, and his blood flowed more readily now.

He forced himself through that moment of pain. He could acknowledge it later. He didn't want to lose this opportunity, for he saw one here. Since the motion of the kick caused him to begin spinning, he went with it and allowed the spin to turn him all the way around in a clockwise direction. He stuck out his remaining wing to slash outward, and as he came nearly to face forward again, he picked up his right leg and jabbed a kick at Virgil's ribs. As the spin was not his own and wasn't entirely balanced, he wouldn't be able to put full power into the kick, but the wild slash would still be harmful and if nothing else, his movements should keep some space between himself and the ninja.

show spoilerhide spoilerPost 8

Status: Dent in abdomen and chest. Deep cut on both wrists. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

20Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

Virgil's natural reaction was to allow his leg to follow it's momentum, stomping back down to the missile silo's shifting doors. There wasn't much time to be pleased with himself however, as he would have to straighten his position and lean back with short milliseconds to spare. 'Even as he maneuvered, the incoming bladed wing would cleanly slice through his coat near the stomach, just above his belt. Further still; the edge of the wing caught a few layers of upper tissues in passing. 'Leaving an open section that exposed the clean slice. Which was of little consequence in comparison to the foot that suddenly lashed out and upward to stick the ninja hard in his ribs.

For as much as it stung, the shinobi had already come too far; and thanks to that consistent flow of energy adhesion, he wasn't going to be displaced in the least for his troubles. Albeit this would allow his opponent to stick more damage, as Virgil gave no yield to the strike. However, this would allow him to reach up with his free left hand at a blindingly fast pace, so he could wrap a fairly strong grip about the ankle of his opponent. 'Only so Virgil could lean back, pull, and spin; Ultimately with the intentions of full on uprooting and chucking Hal directly toward the center hole of the arena.

That of which had stretched out to about twenty five feet in it's diameter by now, what with it's slow yet steady endeavor of devouring their floor space.

Post counter: #8

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 1 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

21A Beat Spider

Evilgenetics Wrote:

Hal was falling one way or another. He probably wouldn't have been able to maintain his balance after his spin, but certainly any strike from Virgil would knock him over, and, very certainly, he offered no resistance when the ninja grabbed ahold of his leg and then cast him away toward the center of the arena. The silo surface was passing quickly beneath him. He wouldn't leave his landing to chance. He activated his levitation to stop his motion, though it took him a few seconds to kill the momentum and left him over the hole in the center when he fully caught himself. He took a glance down to see the far drop, interrupted by the net meant to catch falling competitors. He hovered back over to the solid part of the arena and landed on his hind feet.

He was no longer able to ignore the pain in his wrists, and his eyes narrowed in a suppressed expression of what he was actually feeling. He looked at his wrists and saw that circulatory fluid coated his hands and formed rivulets that dripped to the ground. At this rate, he would bleed out, but not before the match was over due to exceeding the time limit. Being that his hands weren't of much use at the moment, he shut off his pain sensors to his hands and wrists and felt instant relief. Now they were just numb, as though they'd fallen asleep. He could still use them, but only as well as one could use a limb that had "fallen asleep," and his hands would be unstable due to the structural damage they'd already received.

show spoilerhide spoilerPain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

While he was at it, he recalled his wing to him. It began to tremble where it lay, and then it slid across the ground and toward Hal. If he was given the time for it to come to him, he would pick it up with a numb hand and reattach it to his back. He would then focus fully on Virgil.

show spoilerhide spoilerPost 9

Status: Dent in abdomen and chest. Deep cut on both wrists.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

22Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

The ninja would stop on a dime to observe the effects of his toss. Thanks largely to that handy dandy Tree Climbing ability he'd been abusing all fight. It was mildly surprising to see the creature take flight with only one wing. It must have been some means of levitation. Granted, since it was magnetism; Virgil would not be able to confirm this theory since he could not detect the source. It was what it was, and he was going to have to challenge the concept blindly. Fully unaware of the magnetic field; Virgil would hone in on his target before drawing forth a bundle of three shuriken from one of his pouches. He would not allow Hal to so casually pull his wing back to his grasp. In fact, Virgil would fling off another buck shot of three shuriken aimed in a tight spread roughly across Hal's center mass. In the end, only Hal would know what effects his magnetism might have on steel projectiles that were suddenly screaming toward his hovering position. Realistically Virgil was just employing more tactics.

Those physical projectiles were only a feint, albeit they were dangerous in their own respect. Because no sooner would Virgil release the bundle than he'd throw his left hand back out in front of his position. Palm outstretched and ready to track whatever evasive maneuvers were taken from by his opponent. 'Said palm would flare with not more than a metaphysical flex. Which in turn gave birth to a small intensely compact sphere of Ki that sputtered into existence in grasp. The orb would swirl and warp, growing rapidly over the course of a few seconds. Two to three seconds to be precise...

show spoilerhide spoilerImpact: A sphere of Ki fired off the palm. The actual mass of energy is roughly 12 inch circumference/ 3,8 Diameter, it travels at one hundred and fifty two feet per second (104 mph). The sphere is green in color. It carries roughly 1,325 foot pounds, or 1,796 joules of energy. (This would be the equivalent to being shot with a m16, delivering a 5.56 bullet that doesn't penetrate, and strikes upon a (larger) softball sized impact radius. Not necessarily lethal to our level of competitor, but definitely enough to knock a meta-mortal off their feet while potentially rupturing organs.)

[Charge time: 2-3 seconds (half a post)/ Maximum travel distance: 50 feet (or 15 meters if you aren't in the US)/ Cool down: 3 posts]

*While the Impact was being formed, Virgil would be tracking Hal's reaction to the feint before firing it off. In other words; he was trying to corral his opponent into his main attack... a ruthless tactic indeed.*

Post counter: #9

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 5]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

23A Beat Spider

Evilgenetics Wrote:

While part of Hal's mind was devoted to focusing on recalling his wing, he hadn't taken his attention off of Virgil. The man's throwing motion was quick as a bolt of lightning, and the shuriken were nearly unseen, but Hal had known to expect such a thing from a ninja by now. He immediately dropped his focus on his wing, it falling still where it was, and turned his shoulder toward the attack, his still-attached right wing covering most of his torso like a shield while he ducked his head down behind it. Thackthackthack! The tapping of each shuriken striking metal was nearly inseparable. Since Hal had shut off his magnetism posthaste as a reaction to mentally letting go of the fallen wing, the shuriken weren't lent much more speed than that with which they'd been thrown.

After the attack ended, and scarcely before the shuriken hit the ground, Hal peeked over his wing to see what his opponent planned next. What he saw wasn't good. The man's hand was outstretched and energy was gathering there, possibly already reaching the launch stage. Hal immediately ducked behind his wing again and rolled forward to get out of the line of fire. As soon as he was back on his feet, he would start running while keeping his wing toward Virgil, not assuming that the orb wouldn't be tracking him or that Virgil wouldn't wait to try to anticipate his dodge and lead him.

show spoilerhide spoilerPost 10

Status: Dent in abdomen and chest. Deep cut on both wrists. Missing left wing. Still holding a shuriken with his tail.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

24Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

The two to three second time it took to form the spell was just that. The amount of time it took to charge up the attack. 'Where as Virgil was waiting for the opportune moment to fire off the orb itself, which one could only guess would come after the shuriken bombardment. Not unlike holding someone at gunpoint, Virgil held most of the cards in this situation. Hal chose to duck back down underneath his wing after deflecting the buck shot of shuriken off the structure. Only to release his levitation in favor of rolling over the shifting icy ground in an attempt to dodge when he presumed the attack would come. Apparently he planned on popping back up so he could take up a head long charge- It was when he was in the process of popping back up to his feet that the orb fired off Virgil's palm at roughly one hundred and fifty two feet per second. 'Intent on slamming into Hal's chest with roughly the equivalent force of a rifle round. 'Minus bullet penetration of course.

show spoilerhide spoiler[Charged last post.]

Impact: A sphere of Ki fired off the palm. The actual mass of energy is roughly 12 inch circumference/ 3,8 Diameter, it travels at one hundred and fifty two feet per second (104 mph). The sphere is green in color. It carries roughly 1,325 foot pounds, or 1,796 joules of energy. (This would be the equivalent to being shot with a m16, delivering a 5.56 bullet that doesn't penetrate, and strikes upon a (larger) softball sized impact radius. Not necessarily lethal to our level of competitor, but definitely enough to knock a meta-mortal off their feet while potentially rupturing organs.)

[Charge time: 2-3 seconds (half a post)/ Maximum travel distance: 50 feet (or 15 meters if you aren't in the US)/ Cool down: 3 posts]

It was the worse case scenario for the creature unfortunately. Virgil had planned everything down to the whims of his initiative and would allow his opponent no reprieve from those scrutinizing eyes. Hit or miss, Virgil would have been forced to release his 'tree climbing' energy adhesion in order to perform the spell; so he was quick to reapply the ability soon after as the ground continued to shift and open beneath him. Only so he might take up a light jog in pursuit to follow up his projectile by converging on his opponent himself.

Edit-

Meanwhile: The growing hole at the center of the arena had stretched to easily thirty feet in diameter by now.

Post counter: #10

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

25A Beat Spider

Evilgenetics Wrote:

Hal had never lowered his wing. Ever since raising it as a shield against the shuriken, it had remained protecting his torso, even as he rolled and came up into what was intended to be not a straight charge, but a run in a circle to close in on Virgil. Of course, he never got further than popping up. The energy struck his wing hard, and he registered the intense hit while feeling some reverberations throughout the organic parts of his body. The strike knocked him right back down, and as he'd just been coming back up and had been off-balance due to the shifting floor, he was sent into a tumble that lasted a few feet. When he came to a stop, he was sprawled out on his belly. His wing was dented badly, and was useless for the time. It would repair itself, but it would take some time. For now it was as crumpled and useless as the wing of a newly-emerged butterfly.

He felt the floor vibrating beneath him as the arena continued to open, and the squeaking of metal and the groaning of gears was a constant background noise. He got back up to his feet, his wing attached but hanging limply at his side. A small pool of magenta fluid was left from his still-bleeding wrists. He didn't have time to lick his wounds, so to speak, as Virgil was closing in again. Hal resumed recalling his other wing to him. It became animated once more, skittering across the floor toward its master. It reached Hal's hand but he had no time to reattach it to himself. Instead he threw it—clumsily, due to the lack of feeling and integrity in his arm—at Virgil's general torso area. That was meant mostly as a distraction. Hal would then immediately roll forward at Virgil. Rather than use the roll to regain his feet, he came out of it a little short, while on his back, and aimed to kick his feet and hind claws into Virgil's belly.

show spoilerhide spoilerPost 11

Status: Dent in abdomen and chest. Deep cut on both wrists. Missing left wing. Right wing severely damaged; will take two rounds to repair. Still holding a shuriken with his tail.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

26Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

A direct hit seemed to disable the wing that was still attached to it's body. Within the fleeting moments before convergence, Hal made to force grapple his wing into his grasp so it could be chucked at the incoming ninja. Virgil was only jogging so it wasn't difficult to twist out of the way of the weapon without missing a beat. However, he didn't stop his charge, he would only juke the projectile with enough space to continue forward. When Hal dropped to roll and spring back up for his upward rising kick however, Virgil would perform another twist while throwing his body horizontal. Legs out to his former right side while he threw his back into the outstretched clawed appendages. The sound of fluttering fabric shredding was apparent as the claws dug into the shinobi's lower back for a brief moment. Albeit Virgil's momentum and rolling maneuver would force hall to lean back in the opposite direction of his attack. Ultimately providing a spring board of sorts that would send the shinobi over his position to flip his legs over his own head during the overhead pass. 'So those open toed boots could slam down to the icy shifting metal as Virgil slid backwards on Hal's opposite side. Relatively no worse for ware.

show spoilerhide spoilerTether: A length of Ki is projected from the palm of the hand as a green rope that has incredible tensile strength. This length of rope is capable of adhering to sheer surfaces, inanimate objects, or opponents. Additionally, the length can be fed slack or retracted at will into the point of creation. Despite being a Ki energy construct, the length of rope is susceptible to being cut like it's material counter part.

[Charge time: 1-2 seconds (Almost instant)/ Duration: 5 posts, or until destroyed/ Cool down: 4 posts]

What appeared to be a fairly slick acrobatic maneuver in the face of diversity was actually much more. Because during that flip, Virgil would throw his left wrist forward so a green flare of energy could erupt from his palm. Only so a vaguely rope like length of energy could shoot forward before the dramatic landing that followed. This energy was being shaped and manifest physically to form a tangible construct that provided a physical tether. 'That of which aimed to slap against Hal's outstretched nearest leg so it could adhere to his flesh quite impossibly. Obviously this changed the dynamics of the ninja's backwards skidding momentum, demonstrated when the skid halted all too suddenly. Because the tether reached the end of it's slack after maybe only three or four feet. Virgil could spin on his heel when all of that momentum suddenly tugged on Hal's relatively light form. So the ninja could whip his opponent's body off the ground and chuck it skyward on a high arcing trajectory that would ultimately fling him outside of the ring if the shinobi had his way.

If everything went well, this would leave Virgil halted almost entirely for having transferred his momentum into another object, or in this case person... Being? Where as if he managed to swing Hal skywards, he would release the tether slightly after the apex of the arc in order to chuck the creature a fairly good distance from the silo at a pretty condemning height. Meanwhile that dodged bladed wing would probably only fly for so long before hitting the edge of the silo like a wayward Frisbee. While the icy arena continued shifting, Virgil would do his best to keep a low center of gravity and maintain his footing during the entirety of his maneuver. It was probably becoming painfully apparent that he could either maintain impossibly sound energy traction, or cast spells; and that was exactly the handicap he was facing in this match at the moment. Trying to find a balance between footing and an aggressive offensive.

Post counter: #11

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Trickling blood.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Impact Cool Down: 3 posts]

Impact: A sphere of Ki fired off the palm. The actual mass of energy is roughly 12 inch circumference/ 3,8 Diameter, it travels at one hundred and fifty two feet per second (104 mph). The sphere is green in color. It carries roughly 1,325 foot pounds, or 1,796 joules of energy. (This would be the equivalent to being shot with a m16, delivering a 5.56 bullet that doesn't penetrate, and strikes upon a (larger) softball sized impact radius. Not necessarily lethal to our level of competitor, but definitely enough to knock a meta-mortal off their feet while potentially rupturing organs.)

[Charge time: 2-3 seconds (half a post)/ Maximum travel distance: 50 feet (or 15 meters if you aren't in the US)/ Cool down: 3 posts]

27A Beat Spider

Evilgenetics Wrote:

The dodged wing wasn't a surprise, and Hal thought the next twist might be to elude his kick, but instead the ninja threw himself onto Hal's feet so as to launch himself back. Clever. Hal curled his toes and dug in with his claws as much as he could, to try to come away with something here. As the ninja intended, Hal's body was pushed back until he was nearly doubled over on himself and making a successful springboard.

He didn't touch back down from this position, as the next moment he came to the realization that there was some glowy green tether tied around his leg. If pinning him down had been the theme of the last GCL, the theme of this one seemed to be tying him up. He was yanked from the ground and sent skyward and out of the arena. He immediately switched on his levitation to start braking, and he threw his arms and legs outward as thought doing a jumping jack so as to further provide resistance. His wings were great for controlling himself while airborne, but one was missing and one was in disrepair.

The frigid air rushed past him, a soothing sensation on his battle-warmed body. He came to a stop and brought his aerial motion under his control. But he was in a bad place. He had only a few seconds to make it back to the arena before he would be considered a ring-out. Thankfully, this trajectory had brought him up high as opposed to just throwing him out horizontally. His flight alone wouldn't get him back in time, but he calculated that he could make it, with about half a second to spare, if he allowed himself to fall; or, better, attracted himself to the big metal silo. This also meant that he wouldn't be able to take any detours to come back to a better position on the arena. He would have to go straight in, and that would leave him open to attack or other nasty things, like simply crashing into the surface of the arena. But he would deal with that when it came. None of it would matter if he didn't get back right now.

He began to dive, like a bird of prey, his body falling in line like an arrow with his legs and tail straight out behind him and his arms pressed to his side, his head and nose stuck out like a horse reaching for the finish line. As he dove, he reversed his levitation so that, instead of repelling the ground, or in this case, the silo, he was causing himself to be dragged very rapidly toward it. This was disconcerting, and it took a good deal of mental control for him to avoid panicking. He predicted that he would land within a five foot radius of Virgil. He prepared himself to take evasive maneuvers to avoid being skewered, but the amount of evasion he would be able to do was still pretty limited.

show spoilerhide spoilerMagnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

And meanwhile, the wing that he had thrown had kept going and had slid right off the side of the structure, out of sight and, for the time, out of reach.

show spoilerhide spoilerPost 12

Status: Dent in abdomen and chest. Deep cut on both wrists. Missing left wing. Right wing severely damaged; will take two rounds to repair. Still holding a shuriken with his tail.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

28Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

Even with diverting most of his momentum into hurling his opponent skyward, Virgil was still rushed to break the tether and quickly divert the flow of his Ki. So he might apply his uncanny ability to adhere to the sheer surface of the shifting opening silo doors before he lost his footing. The creature was as persistent as it was durable, yet Virgil had no intentions of yielding any lead way. Unfortunately for Hal, the willowy figure had a bit of edge hogging in mind for his incoming return to the silo. Those dull dark eyes honed in and followed the trajectory of the fall, calculating a convergence point and appropriate maneuver.

Virgil would dart forward and suddenly spin into delivering a fierce round house all too swiftly. 'Aimed to catch Hal in the abdomen a good few moments before he could reach the ground. While this levitation factor was providing a saving grace for the creature, it seemed Virgil wasn't going to make it so easy to get back into the ring regardless. Meanwhile, the hole at the center of the silo was breaching into the thirty five foot thresh hold, and still slowly yet steadily growing...

[And I think a ring out is just the start of a 10 count. And generally a post would be 5-6 seconds of action tops. So getting chucked into the silo, or off it just means you have a certain duration of time (Roughly 2 posts after ring out) to get back on it- Unless the rules changed for this year. I've been wrong before, but I think that's how it is. I'll check after work if I remember.]

Post counter: #12

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Drawn: Right hand/ Standard grip]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Tether Cool Down: 4 posts]

Tether: A length of Ki is projected from the palm of the hand as a green rope that has incredible tensile strength. This length of rope is capable of adhering to sheer surfaces, inanimate objects, or opponents. Additionally, the length can be fed slack or retracted at will into the point of creation. Despite being a Ki energy construct, the length of rope is susceptible to being cut like it's material counter part.

[Charge time: 1-2 seconds (Almost instant)/ Duration: 5 posts, or until destroyed/ Cool down: 4 posts]

[Impact Cool Down: 2 posts]

Impact: A sphere of Ki fired off the palm. The actual mass of energy is roughly 12 inch circumference/ 3,8 Diameter, it travels at one hundred and fifty two feet per second (104 mph). The sphere is green in color. It carries roughly 1,325 foot pounds, or 1,796 joules of energy. (This would be the equivalent to being shot with a m16, delivering a 5.56 bullet that doesn't penetrate, and strikes upon a (larger) softball sized impact radius. Not necessarily lethal to our level of competitor, but definitely enough to knock a meta-mortal off their feet while potentially rupturing organs.)

[Charge time: 2-3 seconds (half a post)/ Maximum travel distance: 50 feet (or 15 meters if you aren't in the US)/ Cool down: 3 posts]

29A Beat Spider

Evilgenetics Wrote:

(OOC: Ah, it looks like you're correct about that.)

Hal was nearing the ring and saw with relief that he would make it back in time before being disqualified. He ended the attractive magnetic force and reactivated the repulsion part, his levitation, which would slow his descent. He was still going to crash into the top of the structure, and since Virgil insisted on standing in the way, he planned to soften his fall by crashing onto Virgil.

Or not. He saw the ninja spin and saw the leg come up. Hal's numbed arms were at his side and all he could do was bring them inward to become a barrier between the foot and his abdomen. They absorbed the strike but the force of the kick did push him to the side. He struck the edge of the silo on his left shoulder, wincing slightly with the jolt, and bounced off the side of the structure. He landed on his feet on the crumbly dirt ground that surrounded the arena, not far below the lip of it. He sucked in a breath, this being the extent of his moment to recover, and ran a few paces around the outside of it. Then he started levitating though while keeping himself below the top of the silo so as to remain hidden. With no more footsteps to betray his location, he would come back up onto the arena at a random place and set down on the edge of the structure. He immediately sought his opponent, a hardness in his purple eyes now.

show spoilerhide spoilerPost 13

Status: Dent in abdomen and chest. Deep cut on both wrists. Missing left wing. Right wing severely damaged; will take one more round to repair. Still holding a shuriken with his tail.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

30Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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The shinobi would follow through with his twist, as to slam his foot down atop the silo after completing the rotation. While he confirmed the impact of the body on the dirt down below, he lost the sound of the pitter patter of those little paw steps. Virgil would quickly take a few swift steps of his own that brought him over to the rim of the silo. 'While this did offer him reprieve from the shifting ground of the opening doors, he still applied his energy adhesion to maintain impossible balance atop the thin metal protrusion. Virgil didn't quite re-position quickly enough to notice his opponent slipping just out of sight while circling the silo, but he would only take that single glance before noting his opponent was not present on this side...

The jitte would be sheathed at the left hip while the shinobi glanced over his shoulder. 'Fortunately the sound of Hal's mass hitting the silo surface would draw attention over to his new position, as well as that 'stern look in his gaze'. But would a change in temperament be enough to turn this all around? Virgil would begin walking along the rim of the silo toward his opponent's new position. All too casually at that. During his stroll he had his hands at his sides, that stoic dull gaze fixated with the creature. By now Virgil hadn't been bleeding from various wounds on his body for more than a minute. Of course, he could only vouch for his own timer before unconsciousness due to blood loss, where as Hal didn't seem to be even from earth- so who knew how long he could continue to bleed out before he started to suffer for it... For now though, the shinobi would endure and carry on with gusto.

Post counter: #13

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

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Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

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Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Tether Cool Down: 3 posts]

Tether: A length of Ki is projected from the palm of the hand as a green rope that has incredible tensile strength. This length of rope is capable of adhering to sheer surfaces, inanimate objects, or opponents. Additionally, the length can be fed slack or retracted at will into the point of creation. Despite being a Ki energy construct, the length of rope is susceptible to being cut like it's material counter part.

[Charge time: 1-2 seconds (Almost instant)/ Duration: 5 posts, or until destroyed/ Cool down: 4 posts]

[Impact Cool Down: 1 posts]

Impact: A sphere of Ki fired off the palm. The actual mass of energy is roughly 12 inch circumference/ 3,8 Diameter, it travels at one hundred and fifty two feet per second (104 mph). The sphere is green in color. It carries roughly 1,325 foot pounds, or 1,796 joules of energy. (This would be the equivalent to being shot with a m16, delivering a 5.56 bullet that doesn't penetrate, and strikes upon a (larger) softball sized impact radius. Not necessarily lethal to our level of competitor, but definitely enough to knock a meta-mortal off their feet while potentially rupturing organs.)

[Charge time: 2-3 seconds (half a post)/ Maximum travel distance: 50 feet (or 15 meters if you aren't in the US)/ Cool down: 3 posts]

31A Beat Spider

Evilgenetics Wrote:

Hal's breaths came deeply, as his body was forced to maintain its respiratory capacity with less circulatory fluid to send the necessary atmospheric gases to the necessary places. Blood still dripped from his wrists, trying all the time to clot but often interrupted due to his movements. As usual, Hal waited to see what his opponent would do first. Also as usual, his opponent was coming at him unhurriedly, but now at an even more leisurely pace than normal. Hal waited a few seconds, and then he, too, began to walk. He picked his way carefully over the unstable, icy surface. He was making a wide circle around Virgil, allowing the ninja to close the distance all the while. Unless interrupted, Hal would reposition himself to be about ten feet from the widening hole in the center of the platform. He had his back to the hole, but kept his right shoulder toward Virgil. It could be seen clearly now that his wing, which had been severely dented by the ki blast, looked whole and unbroken. It had finished repairing itself and could be used once more. His stance was wide so as to steady himself against the shifting of the arena floor. His ears were still back and his secondary eyelids still formed a protective layer over his eyes. The tip of his tail swayed idly, still grasping the shuriken he had plucked out of his own hide earlier. He was clearly waiting for Virgil to go on the offensive. He had seen some of the ninja's capabilities and knew to look out for such actions, but he wouldn't assume he knew even half of the man's tricks.

show spoilerhide spoilerPost 14

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Missing left wing. Right wing now repaired. Still holding a shuriken with his tail.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

32Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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It seemed that it had finally gotten wise about charging down Virgil, though by the time it had re-positioned, the ninja would turn and step off the lip of the rim. 'So he might begin strolling toward his opponent all too casually. Truth be told he had exerted quite a bit of his physical stamina as well as his spiritual energy in what was otherwise a spectacular clash thus far. 'Granted he was bleeding steadily from several wounds, those of which would remain numb for as long as his heart rate was on the rise. As long as adrenaline continued to flood his body, he could utilize his uncanny focus to block out everything but one single thought... Victory.

Virgil wouldn't have walked more than two steps forward before drawing forth a Kunai dagger, and pitching it to fly like a javelin on a straight shot toward Hal. Where as the ninja would quickly dart forward for a follow up, while slipping his right hand across his front down to the sword sheathed at his hip. The shinobi wasn't moving incredibly fast, but it was swift enough to divulge his intentions. He was clearly trying to employ more subterfuge to create melee openings.

Post counter: #14

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Tether Cool Down: 2 posts]

Tether: A length of Ki is projected from the palm of the hand as a green rope that has incredible tensile strength. This length of rope is capable of adhering to sheer surfaces, inanimate objects, or opponents. Additionally, the length can be fed slack or retracted at will into the point of creation. Despite being a Ki energy construct, the length of rope is susceptible to being cut like it's material counter part.

[Charge time: 1-2 seconds (Almost instant)/ Duration: 5 posts, or until destroyed/ Cool down: 4 posts]

33A Beat Spider

Evilgenetics Wrote:

(OOC: I apologize for my absence. Busy week.)

Hal quickly calculated the path of the kunai. Had his arms been at their full physical capabilities, he might have tried to snatch it out of the air. Given the current circumstances, he instead opted to dodge the blade. He leaned backwards to let it pass by him, and felt a tickle in the air as it missed his torso by an inch. Leaning back on the shifting surface caused him to lose his balance and stumble a couple of steps, but it was nothing he couldn't recover from. Of course, the kunai had only been a distraction, as Hal's new ninja friend was now running forth. Hal hadn't removed his gaze from the man for longer than a split second, but the distance between them was nearly closed and Hal had to act fast. He used his tail to throw the shuriken he was holding down at the ground near Virgil's feet, at an angle that he calculated would send it bouncing up into the man's face. Hal then stepped inward and extended his wing to clash with the sword that was being drawn, assuming it was, in fact, being drawn. That was Hal's assumption and so if his wing didn't collide with the sword, it would collide with Virgil's right hand instead. Naturally, this action brought Hal so that he was side-facing to Virgil, with his right shoulder toward him.

show spoilerhide spoilerPost 15

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

34Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

It was rather impressive to see that Hal could make the neccesary calculations with a foreign weapon to perform such an accurate ricochet. However Virgil had spent worlds more time with those shuriken than the creature, and he knew them about as well as the back of his hand. With a single swift fluid motion, Virgil would draw his Wakizashi prematurely so it could bat the shuriken off it's intended course after bouncing off the ground. This left Virgil's right hand well off to his own right as he converged upon his opponent. As small as the blade was though, it wasn't difficult to draw back in close so it could be placed horizontally in the path of the incoming blade. The edge of Hal's wing would be caught against the edge of the short sword just above the hand guard. 'So the ninja might shift his right foot back to accommodate the necessary balance to provide the appropriate leverage against the force. In doing so, he would naturally slide his left foot out into a wide stance while turning and squaring off with his opponent. 'No sooner would Virgil spin into place than he would lift his right foot like clock work in an attempt to shoot it heel first forward. Aimed to deliver a swift push kick to Hal's torso with incredible force.

[Ooc: No big deal. A few more posts and we'll be done anyways. It's a 20 post cap I think.]

Post counter: #15

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Equipment

Weapons

[Drawn: Right hand/ Standard grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Tether Cool Down: 1 posts]

Tether: A length of Ki is projected from the palm of the hand as a green rope that has incredible tensile strength. This length of rope is capable of adhering to sheer surfaces, inanimate objects, or opponents. Additionally, the length can be fed slack or retracted at will into the point of creation. Despite being a Ki energy construct, the length of rope is susceptible to being cut like it's material counter part.

[Charge time: 1-2 seconds (Almost instant)/ Duration: 5 posts, or until destroyed/ Cool down: 4 posts]

35A Beat Spider

Evilgenetics Wrote:

Hal's wing caught the edge of the sword as he'd planned, and held it there, both blades trapped for the moment. The sword was drawn further than he anticipated, but his movement ended all the same as he'd planned. From there, he was free to attempt a variety of melee strikes, though some of his usual moves were hindered by his missing wing. He saw Virgil bring his right foot up to kick. Hal immediately stepped back, which would put him at a diagonal off of Virgil's left side and out of the way of the kick unless the ninja were to pivot to pursue him. Hal was going to have to take a risk on that. His wing was still pressed to the sword but that rapidly changed, as he dropped down into a crouch and brought the edge of his wing down into the top of Virgil's leg, in the thigh or knee area depending on how much that leg was bent and protruding. As Hal did this, he brought his numbed arms before him to take any attack that might be aimed at chest and upper belly.

(OOC: Aye, it is getting near that time, huh? Time to get even more intense!

......

My character is telling me that no, this does not have to be more intense. He likes having limbs.)

show spoilerhide spoilerPost 16

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

36Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

Despite the kick missing, Virgil could not halt his forward motion. So he could just basically step into a wide stance to accommodate not losing his balance entirely. This would virtually ensure that Hal's wing would sink down into that leg just above the knee when he dropped his weight, however; there was a small window of opportunity due to a simple fact. Hal was adhering to gravity, so his drop in position was not instantaneous. At the very least Virgil could keep his leg. With a metaphysical flex he would suddenly inflate his dermis with energy as he had earlier in their match. The flaring aura of green would push the edge of the wing from the wound where it had sunk in initially. Caught, and kept from cleanly cutting further into what was just moments ago soft squishy vulnerable flesh.

show spoilerhide spoilerReinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

However this wasn't a pause. That was simply the reaction to that wing's bladed edge sinking into his foremost leg. No sooner would this all occur than Virgil would jolt forward again, this time his left leg curling forward so he could slam his knee into Hal's guards since he was trying to slam the blow into his head. From his crouched position, he was all but lined up for the shot basically- Which the shinobi would deliver with gusto during that continuous flow of motion that followed his initial kick.

Meanwhile, the ninja would twirl the short sword in grasp to a reverse grip. 'Clear preparation for the worse case scenario. That being that Hal wasn't simply laid out or sent skidding across the silo from impact.

Meanwhile, Meanwhile!~ The neglected mention of the growing hole meant that the fighters had failed to realize it was nearing on the fifty foot diameter currently. Slowly but surely strangling away what little foot space they would have to fight on. Granted between levitation, and energy adhesion; both parties had thus demonstrated that the arena's hazards were meager obstructions to their match at best.

Post counter: #16

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Slice above the right knee (Milometers deep, bleeding steadily.)

Equipment

Weapons

[Drawn: Right hand/ Reverse grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

37A Beat Spider

Evilgenetics Wrote:

Hal felt the edge of his wing rend skin, muscle, and fabric, but the satisfaction lasted less than a second, as the next moment he met with a force that pushed his wing back out before he could finish his attack. Hal had been frustrated by this ability earlier in the fight, but he knew by now that there was a limit to it. He would simply attack again.

That knee came at him now and he braced himself for the impact; since his arms were already up, this meant that he tensed himself. The brunt of the knee went to his right forearm and knocked him over on his side, where he then sprawled out on his back to prevent rolling any further. That opening in the middle was creeping closer and closer, and while it wouldn't be an automatic loss for Hal to be knocked down into the middle, it would put him at a disadvantage.

He felt the numbed jolt through his arm and was informed by his internal computer that a fracture had developed on the bone there. A small one, but he would like to keep it from getting larger. He was on his back for only a moment before jumping back to his feet, prepared to meet any secondary attack that was aimed for him. As he landed, he spun to put his right wing between himself and Virgil. If there was nothing to block, he would use that wing as a shield as he stepped inward and tried to ram himself into the man's torso. If he was able to get that close, he would draw back his left arm just enough to then jab it forward, aiming to stab his claws into Virgil's belly. That arm was numbed and injured, but that wouldn't prevent him from using it in this manner since he didn't have to feel the pain of its worsening structural damage. The strike wouldn't be as strong as it might normally be, of course.

show spoilerhide spoilerPost 17

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Small fracture in right forearm. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

38Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

It was a good thing Hal was quick to bring his wing up between both parties. Because no sooner would Virgil bring his left foot back down to the ground, than his right foot would shoot forward to slam a heavy kick into the flat of the wing. However; Virgil still had his energy adhesion flowing from the soles of his feet, so rather than sink in his weight and try to stick the blow: he would devote his body to the task of rapidly throwing his leg in a whipping motion. That of which would swing outwards to his right and ultimately out behind his body, subsequently dragging Hal by the Wing along for the ride with the motion. 'Only so the energy adhesion could be dropped after a fully 180 degrees had been spun. 'Done in order to hurl the relatively smaller fighter back behind the shinobi with respectable force.

Just as quickly as the adhesion was dropped to fling Hal, it would be reapplied as to slam that foot back down in order to maintain balance on the treacherous surface of the Silo. By now Virgil was beginning to feel it. 'The pressure of having foot space strangled out slowly from underneath you during a hectic battle... Not only that but he was still bleeding steadily from several wounds on his body. Granted it would take well over ten to fifteen minutes before he even started to feel woozy: This was still very taxing on his body. His breathing was heavy, and sweat was beginning to build on his brow.

Post counter: #17

show spoilerhide spoiler

A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Slice above the right knee (Milometers deep, bleeding steadily.)

Equipment

Weapons

[Drawn: Right hand/ Reverse grip]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 3 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

39A Beat Spider

Evilgenetics Wrote:

The kick halted Hal's forward motion, which he assumed was the point of it. He was ready to make a counterstrike but in the split second after the kick connected, he found himself being pulled inward by the wing and then flung out behind the ninja. How this had been accomplished, Hal could not figure out. He'd felt nothing stab into his wing, and that wouldn't have been very effective anyhow. He wondered if this was some magnetic thing. It more likely involved energy manipulation. He was airborne for a short time. He took control of his momentum and landed softly on his belly on the arena, scraping the claws of all four limbs against the metal to prevent himself from being carried too far. He got back to his feet a bit shakily. He was feeling exhausted, and had to fight with himself to regain the will to continue. He gazed over at Virgil for a few moments. It was almost over. Their time limit would be up soon. He had little to lose. He pushed himself to carry on.

Trying to ignore the blood still dripping from his wrists, which he couldn't feel but could see clearly, he strode forward toward the ninja. He took a deep breath, his torso expanding slightly as his nostrils widened. He let it out slowly. If allowed to continue his motion, he would now be within two meters of his opponent. Then, mustering a sudden burst of speed, he would throw himself down in a roll. Coming out of the roll, he sprang powerfully off of his legs and twisted his body slightly to the left, aiming to bury his wing in Virgil's torso.

show spoilerhide spoilerPost 18

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Small fracture in right forearm. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

40Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

Those dull hues pierced through Hal, reading him like an open book. Yet Virgil held no contempt for the creature at this point. Amidst their scuffle each fighter had bared a very personal part of themselves to the other within their choices in this match. To fight someone is to learn them intimately in the end. Within these feelings something blossomed plainly in the ninja's mental realm. Appreciation. There were quite a few moments there between the time it took Hal to stop sliding, to get to his feet, and charge back into proximity. His tenacity was truly admirable, as was his durability. Within that span of time, Virgil had sheathed his short sword- and stared onward with a little smile from his low horse stance he was left in post kick.

Virgil merely rose up to his full height and allowed the blow to flutter in as intended to cleave into his torso. However, moments prior to impact: A small glowing green orb of Ki would swirl into existence. Inflating surely not accidentally directly in the path of the incoming blade. Said orb would only exist for a few fleeting moments during connection before popping. The sphere would ultimately absorb the entirety of the kinetic energy from the strike before reversing it perfectly back into the point of contact. Which would stop the blade from landing, and perhaps send Hal right back onto his feet and potentially stumbling away from the shinobi.

show spoilerhide spoilerRepulse: By creating a small intensely compact sphere of various streams of Ki spiraling together: The user can effectively produce a kinetic orb. One that will absorb kinetic energy during the impact of a physical blow before popping. Upon popping, the Kinetic orb will release equal force to that which was absorbed, delivered directly and perfectly reversed from the point of contact.

[Charge Time: 1-2 seconds (Almost instant)/Duration: Absorbs one attack (or lasts 1 post) /Cool Down: 5 posts]

If successful, Virgil would follow up by lashing out with his left leg in a simple side kick, intended to be delivered from the left with enough force to sweep out his opponent's footing and send him falling as appose to stumbling.

[Ooc: This post might be past the deadline for the end of the tournament, but either way- Good fight! ^^]

Post counter: #18

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Slice above the right knee (Milometers deep, bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 2 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

41A Beat Spider

Evilgenetics Wrote:

Hal saw the green ball of energy and had time only to utter a mental expletive. His feet had left the ground and he would be unable to change his course this close to impact. His forward motion was halted rather abruptly, and time seemed to pause as he was held in the air for a moment. Then he was sent backwards as the energy burst right along the edge of his wing. He missed landing on his feet, as he wasn't thrown back all that far, and so he hit the top of the silo on his back and rolled over onto his belly before the motion ceased. This would make the kick unnecessary. Hal forced himself back up to his feet posthaste but was more sluggish than he cared to be in the action, groaning a little as he mandated his weary body to keep moving. He was hunched over but straightened up to stand as tall as he could, which wasn't very tall given his stature but anyway. He was standing straight at least. His purple eyes locked onto Virgil, and the creature chose to wait this time instead of initiating an attack and being thwarted once more. He considered himself lucky that he hadn't met with a more devastating attack just now.

(OOC: Ah man, I didn't realize the tournament deadline was over. But yeah, good fight! I enjoyed this one a lot. I would be cool to keep going up to the maximum post limit if you'd like. Otherwise we can just say the time elapsed here.

show spoilerhide spoilerPost 19

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Small fracture in right forearm. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

42Evilgenetics

Virgil Layman

User Image

[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

User Image

The kick swept nothing as Hal was thoroughly floored by the momentum generated from the orb initially. Which was well enough. However when the little bugger got back to his feet, he was cautious enough to keep his distance. Which wouldn't do at all. As fatigued as he was, Virgil still had enough fire in his belly to carry on. In a fluid succinct movement, the ninja would pluck one of his smoke bombs from the belt that lined his waist outside the coat. That of which would be chucked at roughly the mid-way point between both parties. 'Causing a sharp hissing to emit into the air along with a thick expanding cloud of gray mist. Interestingly enough, the mist was safe to breath, yet it was thick enough to obscure vision from reaching beyond the cloud. The smoke bomb itself would sputter loudly over the course of maybe five to six seconds: Attempting to stretch it's foggy reach seven feet high, and roughly five feet out to either side. The width of the expanse of mist wouldn't be more than two to three feet, although it was positioned no more than four feet out in front of where Hal stood his ground.

However it wasn't the mist that Hal should have fixated on. Rather it was the roughly body sized mass that would spontaneously burst through the cloud on a crash course with Hal perhaps only a few seconds after the expansion. At first glance this made the smoke bomb appear to be a fake out. Meant to lure Hal into expecting an attack from the sides, or perhaps above; where as currently- It was coming in down the middle!?

Then again; at roughly the same time as that mass exploded from the cloud of gray mist, Virgil himself would come down from above, wearing not but his shinobi trousers, tunic, foot wraps, and open toed boots. The first object to emerge from the smoke bomb's reach was the ninja's coat bundled around his utility belt along with his Jitte, and sword. The entire mess of which he had unfastened and chucked as quickly as possible, before utilizing his strength to perform a vertical leap of ten feet into the air. All of which Lined up his subterfuge so that Hal would be forced to deal with both shadowy incoming masses at nearly the same time- Forced to play a hazardous guessing game, as Virgil's body flipped into position over head; aiming a right footed axe kick to come down upon the crown of Hal's skull.

You could almost hear the music rising in the background with how much ninjer was leaking off that one.

[Ooc: I think the posts submitted after the dead line will just be ignored during judging, but that doesn't mean we can't finish up and have a little fun in the process. ^^]

Post counter: #19

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Slice above the right knee (Milometers deep, bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

show spoilerhide spoilerUser Image

User Image

[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

show spoilerhide spoilerUser Image

[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

show spoilerhide spoilerUser Image

[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

show spoilerhide spoilerUser Image

Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Reinforce Cool Down: 1 posts]

Reinforce: With a metaphysical flex of the Tenketsu, the user can generate a field of Ki energy over the surface of (one limb, or a small section of the torso/head) that augments the limb's capacities to (relatively) safely interact with concussive, piercing, or slashing damage that the flesh would otherwise not be able to normally. This effect lasts for one strike, or one post: whichever comes first. Additionally, this ability is capable of providing the fleshy material body with the capacities to re-direct energy projectiles and other masses of mystical energy that might otherwise just cause damage on impact.

(writers note- So basically, this is my 'stone flesh' ability, and while it will be strong against cutting, stabbing, and energy attacks, concussive damage will still be able to penetrate into the bones depending on what type of implement is being used. For example: While Virgil might be able to deflect a two handed powerful sword swing without sustaining more than a bloody bruise, a mace would still basically crack his bones on impact. Not infallible, is what I guess I'm getting at.

-This spell cannot be activated simultaneously with Dampening.

-Additionally, this will prevent delivery/detonate on impact style spells from detonating on impact for the duration of the interaction when this spell is active.)

[Cast time: 1-2 seconds (Almost instant)/ Duration: Can either absorb one attack, or lasts for 1 posts / Cool down: 3 posts]

[Repulse Cool down: 5 posts]

Repulse: By creating a small intensely compact sphere of various streams of Ki spiraling together: The user can effectively produce a kinetic orb. One that will absorb kinetic energy during the impact of a physical blow before popping. Upon popping, the Kinetic orb will release equal force to that which was absorbed, delivered directly and perfectly reversed from the point of contact.

[Charge Time: 1-2 seconds (Almost instant)/Duration: Absorbs one attack (or lasts 1 post) /Cool Down: 5 posts]

43A Beat Spider

Evilgenetics Wrote:

When Hal saw Virgil move, he quickly brought his arms up to prepare to defend himself, splattering himself with specks of his own still-flowing blood. It wasn't a direct attack that came, but a smoke bomb. Recognizing at once what it was, Hal inhaled deeply and then held his breath as a precaution against the smoky substance, which he would assume for the time was toxic. His eyes were already protected by the translucent membrane, or second eyelid, covering them. Knowing that a smoke bomb was used to conceal an attack or a repositioning maneuver, he thought it best to get out of there. The smoke prevented him from seeing in infrared as well as the visible light spectrum. He might try to listen for his opponent, but hah, a ninja would make a ghost seem loud.

Hal crouched halfway and then sprung up into the air, kicking off the ground while activating his levitation to shoot himself straight up. That might be a predictable action for him, but it would do even less good to stand around thinking about unpredictability for too long. He heard and saw motion below him and glanced down. Not a second later, he heard and saw motion straight in front of him as he cleared the smoke. Whatever the thing below was, this one up here seemed to be his real opponent. Or maybe this was that body switch thing that ninjas did? Anyway, this one coming at Hal was coming with an axe kick. Catching it as it was beginning, it struck his left shoulder and didn't have the force that it would have had the ninja been allowed to fall all the way with that kick, but it was still jarring and painful. Hal's teeth clacked together as the force pervaded his body, creating a sharp pain. Quickly, he grasped the extended leg in his numbed arms and pulled it in as he twisted to the side, spreading his wing and aiming to rake it across Virgil's torso. Just after this, he would kick out with his right leg at his opponent's lower belly in what would nearly be a back kick if his twist was completed.

(OOC: I wholeheartedly agree~ )

show spoilerhide spoilerPost 20

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Small fracture in right forearm. Missing left wing.

Physical Traits and Abilities

show spoilerhide spoiler

Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

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Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

44Evilgenetics

Virgil Layman

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[Location: An abandoned Missile Silo/ Specifics: On the Silo itself/ Company: Hal]

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Even as that right foot settled on Hal's shoulder, and he went to grapple the limb: Virgil would react instinctively with the follow up to entanglement for this particular maneuver. Which is this case was to shoot his other leg forward, in order to place his ankle on the other shoulder. After which his foot would tilt inward to hook behind Hal's head. This was done while the shinobi's weight dropped down and his body curled out of range of the incoming wing slice. However, Virgil wouldn't stop to dangle there from Hal as he levitated in mid air. The plan was worse than that. Spontaneously various jets of energy would be released from the soles of the shinobi's feet during the full extension of his dangle. Done to rapidly project the ninja's lower body to follow through with a flip in the direction he was falling. Which would ultimately aim to over power the levitation in swinging Hal down and beneath the larger form of the ninja during the crash course that was being directed to the ground.

show spoilerhide spoilerJet Stream By releasing Ki in intense torrents from various combinations of Tenketsu, the user can rapidly propel a single step to travel up to ten feet in total, while moving at roughly 66 feet per second (45 mph). This spell requires a visual destination, and chosen path, and cannot be altered once initiated.

(Writers note: This is very much a re-positioning tool, but I want it noted that there is very little control of the actual movement once performed.)

[Cast time: 1-2 seconds (Almost instantly)/ Cool down: 3 posts]

If succesfull, Virgil aimed to full on flipping slam his opponent down to the metal Silo's surface for a rather brutal impact. That of which would leave the much smaller form between the ninja's feet since he would spread his legs at the appropriate moment to divert his momentum into Hal. Only to land on his open toed boots there standing over his opponent with either arm splayed out to either side for balance. Of course, this was all operating under the assuming that the levitation wasn't perfect when caught in a spontaneous struggle of potentially more powerful opposing forces, such as Jet Streams+Gravity.

Post counter: #20

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A Beat Spider Wrote:

Damage

Claw gouges in the leg (We'll just say the upper thigh. Bleeding, no hindrance.)

Claw slices wrapping about the ankles, and the calf of the Left leg (Bleeding/ Leg is still combat usable, albeit painfully so.)

Slice across the abdomen (Trickling)

Potentially minor bruising to the ribs. (Definitely has a bruise from the kick, might not quite be a bruise to the bone though.)

Claw gouges in the small of the back (Basically Claw Imprints: Bleeding steadily.)

Slice above the right knee (Milometers deep, bleeding steadily.)

Equipment

Weapons

[Sheathed]

Wakizashi: Specs: Blade Length: 20" (inches)/ Handle: 8.2" Samé (Ray Skin) Handle w/ Black Braid/ Overall Length: 30 (28.2)"/ Steel: 1060 High Carbon Steel/ Weight: 40 oz (3 pounds)/ Status: Full tang/ Scabbard: Black Lacquered Wood Scabbard/ Usually worn at the left hip in a traditional Japanese position.

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[Sheathed]

Jitte: The equivalent of a feudal officers baton. Usually worn hanging on his right hip in a loose leather sheath. Composition: 9260 spring steel/ Total length: 18 inches/ Tsuka (Handle): 6 inches/ Diameter: 15 millimeters/ Weight: 1 lb/ Same wrapping

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[Shuriken remaining: 2]

Shuriken: Usually kept in pouches that line his utility belt. Composition: 9260 spring steel /Specs: 4 by 4 inches from tip to tip/ Weight: 8 ounces.

[Carries 8 at any given time.]

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[Kunai remaining: 5]

Kunai Daggers: Usually kept in the elongated pouches that line his utility belt along the back. Composition: /Total lengths: 9 inches, Handle: 4 inches, blade: 4 1/2 inches, Ring 1/2 inch / Weight: 12 ounces.

[Carries 6 at any given time.]

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Smoke Bombs: Small capsules that contain a harmless chemical mixture that upon sufficient aggravation (usually impact after being thrown) will pop and expand the membrane of the object. Ultimately releasing and creating a spontaneous fairly large expanse of thick gray mist opposite of the point of impact. (throw them down on the ground, the smoke rises, throw them into someone's chest, the smoke expands into their peripheral vision. Ect). This veil can reach outwards from the rupture point for up to seven feet while maintaining the capacities to obscure vision, while reaching outward to either side about five feet. The 'total potential width' of the cloud usually reaches two to three feet before giving way to murky shadows on the other side. The actual action of expansion happens nigh instantly, and lingers for 5-6 seconds if not otherwise physically displaced and dispersed. The effectiveness of the vision obscuring effects last for 2-3 seconds, before diminishing over the following 2-3 seconds. The objects themselves are spherical with a circumference of 5.28 inches/Diameter 1.62

[Carries 6 at any given time]

(Writers notes:

-Can be dispersed as smoke normally would, but is actually vapor: making it totally safe to breath for both parties without issue. (presumably)

-Only obscures the electromagnetic spectrum preventing light and subsequently visual information to pass through the cloud. [Is that how that works? It sounds right...]

-Makes a sharp hissing noise during expansion as part of the reaction, that of which can be startling and/or momentarily disorienting if the smoke bomb's rupture is unexpected/goes unnoticed initially.)

Abilities

[Repulse Cool down: 4 posts]

Repulse: By creating a small intensely compact sphere of various streams of Ki spiraling together: The user can effectively produce a kinetic orb. One that will absorb kinetic energy during the impact of a physical blow before popping. Upon popping, the Kinetic orb will release equal force to that which was absorbed, delivered directly and perfectly reversed from the point of contact.

[Charge Time: 1-2 seconds (Almost instant)/Duration: Absorbs one attack (or lasts 1 post) /Cool Down: 5 posts]

45A Beat Spider

Evilgenetics Wrote:

Hal grabbed that leg but as he began to twist, the ninja's other leg hooked behind his head and Hal found himself in an odd tumble. He was being flipped and then thrown toward the ground from what he could tell through the bit of disorientation he suffered. Still grabbing the leg, he instinctively drove his claws into the flesh in that reaction to grab onto something while falling. He was being thrown hard toward the ground, but his levitation fought back against it all the while, adding a resistance that was like trying to throw someone down through water. He was still falling and could not escape that, not while his opponent's weight was ruining his flight. He angled himself to land on his wing. Thunk! He hit the arena floor and would have bounced if not being stood over by the ninja. His wing had absorbed much of the fall, and his exoskeleton the rest, but it had still been a jolt of a landing. Now his opponent was standing over him, and Hal was ready to react.

But should he? He was aware that the round had ended just now. What a spectacular finish for his opponent. For all of Hal's previous matches, he had gone until he'd won or until he'd been knocked out. He'd meant for this one to be the same, to keep fighting until one or the other couldn't. But the match was over. Nothing beyond this point counted. He thought of continuing anyway. Just because it didn't count didn't mean they couldn't continue to fight. His first thought was very much to keep going. But he took a count of his injuries and of his deteriorating condition. What was to be gained from continuing this? It was over, and there was no reason to be vengeful or to walk away with even greater injuries. Hal stared up at the shinobi for a moment, assessing whether or not the ninja planned to stop. Hal was ready to defend himself if the answer was no. But if Virgil heeded the end of the time limit, then Hal would relax. With a grunt, he would begin to scoot himself out from beneath the ninja so that he could sit up.

show spoilerhide spoilerPost 21 ~Battle end~

Status: Dent in abdomen and chest. Deep cut on both wrists, causing continuous bleeding; arms numbed. Small fracture in right forearm. Missing left wing.

Physical Traits and Abilities

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Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.

Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.

Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.

Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.

Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.

Other Senses: His hearing and sense of smell are twice as good as that of the average human.

Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.

Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.

Weapons

show spoilerhide spoiler

Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.

Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.

Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.

Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.

Defenses

show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.

Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.

46Evilgenetics

The combat would cease, the ninja would relax: And paramedics hired by the tournament would probably move into the area to tend to both of the competitors... Both Hal, and Virgil were going to need more than a few stitches and a lengthy bed stay a piece. In the end though, they had put on quite a show.

[FIN!]