Scalar Warfare Wrote:
(OOC: It's all right, I've been pretty busy, myself.)
The rogue went through with pouncing upon his back, and Hal went through with front-flipping while hovering to try to throw her off. Like a leech, she held fast and with just her legs! He didn't feel an excess of pressure pinching his wings and assumed it must be some ability that kept her on. He completed the flip and then flipped forward again, but this time only onto his back, and he turned off his levitation at the same time so that he would fall on top of her. Her grasping ability better hold for her own sake, or Hal's weight and the assistance of gravity might be enough to drive the sharp edges of his wings into her inner thighs, or worse, into her lady parts.
A wire had found its way around his neck, but it was more of a nuisance than anything. The wire cut into his skin but stopped immediately after it ran into the exoskeleton covering his body. This hardened layer greatly reduced constricting damage, and so the garrote did little to cut off his respiratory and circulatory systems. show spoilerhide spoiler Exoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage.While the rogue had her arms busy with this task, Hal reached back with both arms and grasped her head. He aimed to dig his thumb claws into her eyes, but any part of the face would suffice.
show spoilerhide spoilerPost 7
Status: On his back on the ground, with Unity hopefully beneath him. Wire around his neck.
Physical Traits and Abilities
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Physical limits: He can run 10mph at a sprint on two legs, and 20mph at a sprint on four legs. He can lift 200 pounds with his arms, and 20 pounds with his tail. His tail is prehensile and can wrap around objects with the grip strength of an average human. He can jump 7 feet straight up and 15 feet horizontally. His reflexes are equal in speed to a fit, athletic human. He is quite agile due to being small.
Magnetism: By influencing local magnetism, he can levitate. Though he has wings, they are used as weapons rather than flight, which is done through this levitation. His top speed while levitating is 30mph. He can't instantly attain this speed; it takes about five seconds to reach top speed. He can reverse his levitation so as to cling to the ground with more force, making himself seem to weigh twice as much as normal; doing this will slow his movement speed because he would have to resist his own cling. He can also use his magnetism to create a repelling field around himself. The field can slow the speed of metal objects that are directed at him by 33% of their original speed. Only one of these abilities can be used at a time. These abilities are granted by a certain organ in his abdomen, so a hard blow to the abdomen may damage the organ and make him incapable of using these abilities for the rest of the battle.
Alien Anatomy: His internal organs are different from that of a human--for example, the heart isn't in the left side of the chest where it would be for a human. This means that ideal targets on a human may not work on him. Also, this species doesn't have reproductive organs so groin shots are ineffective.
Trajectory Calculation: Being part machine, he can calculate the trajectory of attacks. He can see where he will need to throw something to hit an opponent at x distance moving at y speed; however, the thrown object would still miss if the opponent were to move suddenly after the thrown item leaves his hand. Similarly, he can determine when and where an attack will hit him but won't necessarily be able to move fast enough to stop it.
Enhanced Vision: He can zoom his vision in to be able to read words in a book from fifty feet away. He can see almost as well in the darkness as in the day, even in complete darkness due to his eyes being able to produce their own light. He can see infrared wavelengths and therefore the heat or absence of heat in surrounding objects, including the heat signature of opponents.
Other Senses: His hearing and sense of smell are twice as good as that of the average human.
Sealed: He has an extra, translucent pair of eyelids that he can close to keep out moisture, dust, or other irritants, though it affords no protection from physical damage like being hit in the eye. He can also close his ears, nostrils, and mouth so that water or other substances cannot enter them. Obviously when he does this he can't breathe or hear so it isn't desirable to do this for long. He can hold his breath for 4 rounds. After this point he would be forced to unseal his mouth or nostrils for 2 rounds.
Pain Sensors: He can turn off his pain sensors at the cost of making that area completely numb. For example, if he were to be wounded on the arm, he could shut off the pain sensors for that arm, but it would be like using an arm that's had the circulation cut off; it would be slow, weak and unsteady.
Weapons
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Teeth: His teeth are metal. His bite force is 500 PSI. All teeth in the front are sharp, with some molars further back.
Claws: He has metal claws on all his fingers and toes, along with a sort of dewclaw on the outside edges of his hands and feet. The claws on his fingers are fully retractable, while the ones on the toes are only partially retractable. The claws on his fingers are two inches long, and the claws on his toes are three and a half inches long and thicker.
Wings: His wings are metal and triangular in shape. He can change the shape of them at will to a small degree. For instance, he can wrap them around part of his body for protection, or bend them at any point up to an 80 degree angle, but he couldn't completely change them into a shape other than a triangle. The edges can be made at will to be sharp for cutting or more rounded for blunt damage. He can remove the wings from his back and swing them around or throw them. They will come back to him if dropped or thrown if he wills them to do so. The wings can be used to block attacks just as a shield could. If his wings are damaged in the attack, it will take two rounds for them to repair themselves. Like a hunk of hard metal, the wings can resist slashing or cutting damage, but can be dented by blunt damage or softened by heat. So a light sword like a katana would be ineffective against them, but a heavier sword or a hammer would be able to dent them. As well, even if his wings can block an attack, it won't prevent him from being launched or moved by the force of the attack. He is small and so can't very well avoid being forcibly moved.
Melee: He can punch, kick, block, and grab as anyone with hands and feet can. His punching and kicking is on par in skill and strength with someone who's had a couple of years of training but isn't an expert.
Defenses
show spoilerhide spoilerExoskeleton: He has a hardened layer just under his skin that provides protection against some types of damage. Slashing/slicing damage and constricting damage is reduced by 50% and blunt damage is reduced by 25%. Piercing damage is only reduced by 10%. The exoskeleton affects only physical damage and doesn't reduce magical or elemental damage. The exoskeleton is weakened by attacks so it becomes less and less effective against repeated attacks. So for example, a blunt hit to an area will weaken that spot so that the next time it is hit, it only has 10% resistance to that damage, and the time after that, it won't resist the damage at all. An area that has taken a piercing attack will no longer have resistance to a subsequent piercing attack in that same area.
Nanobots: He has nanobots in his bloodstream which will neutralize poisons and toxins after 3 rounds. These nanobots attack foreign DNA and so can cause irritation if his blood were to come into direct skin contact with an organic being, or sickness if it were to be ingested. The degree of sickness for ingestion would be nausea and stomach cramps.