Stage11: Infinite Clocktower
Paradox Clock Room

Time is just a construct. Open your mind.
In the top of the tower right behind the clock face there is a room. This room is ordinary, no special features what so ever. Until you start to fight. The fighters will immediately find themselves separated and in another time and place all together. Fighting pairs will find themselves in one of three temporal pockets.
Migrant Basement: Your surrounded by the cheering forms of those who took the boat to this great city to find a better life. Wooden beams support the dirty bar above, the floor is covered in caked blood. The way people are dressed suggests this is circa 1860
Summer of 69: Suddenly you're in an open field, there's a band playing in the distance, and quite a few VW buses. While you can see the hundreds stretched out celebrating free love and peace, those that surround you must be on some crazy s**t. They're ready to see some bloodlust.
Shougun Surprise: You're now in the beautiful throne room of the feudal lord of some unspecified East Asian country. He's surrounded by his consorts and most trusted advisers. They want a show, and you best deliver. After all, best not to upset the lord.
Terrain
General - See individual descriptions.
Weapons - Just the environments.
Bonus Effects - Three effects should be noted:
1) Temporal Pockets are individual, that means no strikers this match.
2) Because of that all matches can start on day one.
3) You've changed too. Somehow you're wearing period costume.







