NORTHERNLANDS - THE PIT

Here lies a hole; a considerably large one. It was as if some heavenly entity parted the clouds and punctured the earth with its divine might! Those who venture near will feel their very essence drained, their strength sapped, their resolve weakened, seemingly sucked into its the gaping maw. There has been much speculation over the hole’s depth, but those who went in to investigate have never returned. In fact, those who lingered too long in the area didn’t fare much better. Remains of vehicles, shelters, and research equipment lay scattered along its rim like so much rubbish. Some seemingly there for decades, while others were a tad more… recent. Yet, there were no corpses.
Terrain
General – Wasteland, rocks and death stretches for miles all directions, save for the huge hole that measures roughly a quarter mile in diameter. Absolute darkness greets those who peer over its lip. Strangely enough, the soft humming of engines lingers in the still air. A transport shuttle of some sort sits abandoned several feet from the hole. It’s rear entry hatch left ajar. Machine wreckage is scattered in close proximity. They appear to have once been some sort of humanoid fighting machines. The signs of a recent battle are apparent as there are scorch marks and spent shell casings nearby, as well as blood stains. Again, there are no bodies, only drag marks in the dirt- leading into the hole.
Weapons - Broken bits of long dead machines. However, the shuttle itself has two side-mounted energy turrets.
Natural Element Resource None.
Bonus Effects -Warriors fighting in this area will begin to feel the
draining effects of the Dead Lands, sapping away their strength at a rate
higher than normal, stunting combat performance, and extending the
resting and healing times one might normally have...
Extra Note: The transport shuttle is still active. It measures about 70 feet long and can carry a team of 10-15 people. Turrets stick out on either side of the vehicle, allowing one person to cover each side in a 180 degree arc. The ship is pretty well armored, able to withstand a nice amount of punishment before going down. Mounted on a pair of short “wings” are huge, engines capable of altering their thrust vector to give the vehicle roughly the control of a helicopter. Just picture this:

-but with a turret sticking out of either side. Those taking the controls will find piloting the thing surprisingly simple, as it has built-in safeguards to prevent things like over-correction, engine stalling, and pretty much anything outside of intentionally slamming it into the ground.
Special Rules Wrote:This encounter will be separated into multiple phases. Each phase will present a scenario for you and your team to accomplish. At the end of each scenario, your team will be graded by myself and given a completion rank. These ranks will be revealed during the Final Phase. Where things progress from there will depend entirely upon how well you ranked on the other 3 phases. In general, the ranking criteria will be creativity, timeliness, and teamwork with bonuses awarded for miscellaneous feats (Read: s**t I thought was cool/hilarious). For some scenarios, I will not necessarily have to be present and will do little outside of tossing random events at you and presenting situation reports (during these instances, feel free to post without me until the time limit is met). GOOD LUCK
















