The Clock Tower Wrote:an hour of terror is upon you in this stage. You're fighting hundreds of feet up a massive clock tower with very narrow walk-ways, flimsy railing, and some very small circular stairs that lead up several more stories, although you needn't worry about that. Once participants step foot in the specified area, a gate is placed upon the stairwell, preventing you from going up or down until the fight is finished.
Terrain
General - Two narrow walk-ways on either side of the stairs and small center area is all of the space you have to work with. Either walk way is 7 feet in length and 4 foot in width, not giving you much room in this arena. Watch your footing.
Natural Element Resource - GONG GONG
Weapons - None
Bonus Effects - None
Tak, tak, tak, tak. A short, squat male with windswept, dark brown hair descended the stairwell. A light, full body suit of plate armor with flexible joints decorated the male's upper and lower half. Circular designs enriched the suit's shoulder plates; armored elbow and knee pads protected vulnerable joints; ceramic flaps hanged over thighs and groin; and the suit's sleekest armor shielded the male's legs and shins.
The male's head was half-turtled in the suit's neck and shoulder armor. The armor covered his mouth. His cheeks were white.
Intense dark eyes scanned the environs.
Drab white walls. Pale winter sunlight filtering into the inside of the clocktower through windows to the right and behind him, as well as through the outward-facing clock to his immediate left. The numbers of the clock were backwards when viewed from inside the tower. A net covered the top half of the clock.
The male stepped onto a ramp, departed from the stairs onto the wooden walkways.
He remained quiet, quiet and still. Only the ticking of the clock to his left and a soft hum permeated the silence that filled the room.
