Kae and Namine’s positioning was duly noted, as was their attack coordination, this advantage came with the territory of playing defensively. After realizing that Gustave was dealing with the brunt of their force, surprisingly well, Marcus’ assistance was finally needed. Namine was being dealt with for the time being, which left him to engage Kae, who was currently experiencing quite the climax and attempting to violate Gustave’s ear. With a side step and a hand raise, the vine that threatened to latch onto his comrade's ear would be taken care of, the sharpened blade of the falchion would make quick work of the vegetation. Chopping through it with its tip heavy balance. His goal was to take care of the attack after it had originally cleared Gustave’s shield and before it actually made contact.
Once that had been accomplished, it was time to take care of the creator of said violating attack, Kae herself. Blackened bone jutted from Marcus’ back, weaving and spiraling intricately to encase his torso in an exoskeleton, a majority of his back was coated prior to his launch, but his torso wouldn’t be entirely coated until he reached his opponent. Using the stored energy in his legs, Marcus kicked off and fired forward, closing what distance they had between one another in the blink of an eye. But Kae was armed with a spear, so getting too close wouldn't be too intelligent, Marcus aimed to cut his gap closer a bit short than initially planned. For he anticipated Kae's counter. Had the spear came forward, Marcus aimed to use the concave tip of the falchion to move the spear aside. His advance would complete with a step forward.
From there, the falchion would be put to use again, outlining a cut from Kae's head in one fluent movement. From riposte to cut. Marcus’ arm would halt just as his elbow peaked forward and the tip of the falchion would drop with it. His right, mutated arm, flailed outward, tentacles aimed to meet and constrict anything within their five-foot grasp, including Kae's own tendrils if able. Had they have latched onto any exposed flesh, their fangs would sink in and begin violently pumping a neurotoxin into her bloodstream. Which would cause minor paralysis on whatever limb they injected.
Tres.
Insanity: 2/10.
[+1 Insanity for combat post, -2 Insanity for Kraken's Maw and activation of ability You Gotta Be Chitin' Me targetting Marcus' chest.]
Flea Flicker
show spoilerhide spoilerFlea Flicker: Marcus is able to store a vast amount of energy within his legs and launch himself with said energy. This energy will be stored passively upon the activation of the ability, capping off at three charges. Each charge costs one point of Insanity. A single charge will enable him to leap forward/backward in ten foot increments(a maximum of thirty feet with three charges). This ability can also be used offensively, but the distance is halved, upon connecting his opponent will be launched the remaining distance. For example, if three charges are used, Marcus will jump fifteen feet and knock his opponent back fifteen feet. Whenever the ability is used a cooldown of two posts will come into effect.
Kraken's Maw
show spoilerhide spoilerKraken's Maw: Marcus is able to mutate his arm into a mess of tentacles; six exactly. On the bottom of each tentacle is a row of teeth. Much like that of a rattlesnake these teeth act as a fang that're connected by vencom ducts to large poison glands near the outer edge of the tentacle. The glands produce a neurotoxin that causes muscle spasms for a total of two posts. Kraken's Maw cannot occur instantly and must happen over the span of a post, during this time the mutation cannot be used in any deliberate way. A point of Insanity must be spent to mutate and it must be continued to be paid for each post it is active. Any damage to the appendage will carry over to his arm if it is reverted back.
You Gotta Be Chitin Me
show spoilerhide spoilerYou Gotta Be Chitin Me: Marcus can further mutate his second skin as long as it hasn't been previously damaged, at the cost of one Insanity per limb. Multiple limbs can be targetted as long as multiple Insanity is spent. This mutation will transform his second skin into an exoskeleton, equivilent to that of plate mail, albeit somewhat lighter. The armor will limit his mobility and speed accordingly, but will add impact to his blows due to the extra weight. Due to being made of bone, it has weakness to sheer force, such as twisting or cranking. Any damage in that category will be highly destructive; as bone is not strong in that regard. This ability is also Marcus' only magical defense, capable of resisting 1,000°F before charring. Only able to absorb the cold for so long before becoming brittle. Anything acidic will render it useless and electricity is just as viable. This ability must continue to be paid for following the initial post and has a cool down of one post between each use.
spooky thot cziri Wrote:
Spooky Mittens Wrote:
Scalar Warfare Wrote: