DESCRIPTION - LOCATION - PEOPLE - CLIMATE
FLORA - FAUNA - RESOURCES - MYTH/LORE
Seeded in downtown Barton the Deity Field Office is a simple three story building that can be found between a derelict theatre, a building abandoned years ago, and a years-running family owned and operated electronics store.
A recently paved turn and inset driveway leads under the building from the street the building itself sits on. Like the entrance of an underground parking structure, a sloping ramp leads down from the street and quickly under the side of the office building. Unlike a parking facility, there is a rather solid door obstructing vehicles from entering.
From the outside the Deity owned building is unassuming and indistinct from any other type of office building. The only identifying marks are the opaque black, plate glass double-doors with the Deity logo emblazoned on them. It is made to be found by only those looking for it. People with no business with Deity or the building would typically look over the building as unimportant.
Strangely, the front doors have no locking mechanism. Deity is open for business 24 hours a day, seven days a week. Even on holidays.
Beyond the front doors is the lobby. In spite of the ordinary appearance from the outside the internal structure is something of an elaborate design. The floor tiles are uniform squares that appear to be made out of a dark purple/blue glass that cannot be seen through. Most corporations put effort in creating an extravagant display of wealth in their lobby.
Deity Inc. is no different.
Rather than a fountain or other art display, the room itself is a sculpture. The wall surrounding the room, four feet from the ground, is made of the same blackish square tiles. Above the wall tiles is a three foot high raised bronze relief depicting the Labors of Hercules in immaculate detail. Labors one through twelve encompass the whole room along the three walls separate from the front door itself.
The ceiling is a black slate with light fixtures set into it.
While it is considered a lobby, there are no chairs or tables. The small room is void of any features beyond the walls holding the ceiling up. There is but one chest-high counter top that spans the width of the lobby at the far end of the room, opposite the door. There isn't any obvious way to get behind the counter, other than climbing over it.
Behind it there is always a short-haired blonde woman in a professional business suit. She will, without fail, welcome anyone that walks into the building and introduce herself as Cassandra. Despite appearing to be a twenty-something secretary, her voice will emanate from beyond a person's vision and fill the room with notable volume. Her voice seeming to project itself from behind the desk, or from the ceiling above.
There aren't any doors other than the one people step through on entering the building. Apparently the three-story building is nothing but a lobby.
And it is; to visitors and those deemed nonimportant, anyway.