THE INFINITE LABYRINTH OF DOOM

DESCRIPTION
The Infinite Labyrinth of DOOM is a massive, 25-square-mile, 9-layer maze that starts on the surface and works its way down into the tunnels of the upper underdark, somewhere near the necropolis, Necropolita. Each layer is filled with a series of twisting tunnels that mostly lead to dead ends and/or traps, and has an exit that leads down to the next layer. Each exit is guarded by a powerful guardian. If the dead ends, traps, twisting tunnels, and guardians weren't enough, the mazes are never the same on each visit, and there is only one exit upon entering it (leading further into the maze).
A word of recall or similar spell or effect is the only means of escaping the Infinite Labyrinth of DOOM beyond the first layer. Any means of teleportation, extradimensional travel, or phase shifting into any of the mazes is disabled, and you cannot fly over the walls. You can, however, teleport outside to the surface, but then you will have to go through it all again from the beginning. Scrying and other divination effects that would allow one to see the layout of any of the mazes is disabled, due to the constant changing nature of the mazes. You will have to map it out the old-fashioned way (though it would just be a waste of time). There are no monsters in the tunnels, nor any treasures (unless you find a body of a previous visitor along the way), except for the guardian at the layer's exit; but there are plenty of traps.
Each maze is five miles wide, five miles long, with passages five feet wide, walls twenty feet high. Beyond the first layer, there is no light and the passages become tunnels of the same dimensions as on the surface. Tunnels are winding and often branching, often leading to dead ends. A keen eye may find a secret door hidden in the wall, which may or may not bring you closer to the exit. The exits stay concealed until the guardian in the room is defeated (unless you can find it without getting killed).
Happy dungeoneering!
OOC Note: If you're going to attempt going through the labyrinth, please PM me so I can narrate the guardians.
LAYER 01: AVERNUS
Avernus is the maze seen on the surface. It is a massive maze with stone walls and endless passages, turns, and dead ends. At the center of the maze is a castle, where the guardian, a hulking Pit Fiend, named Piss, with a wickedly designed greatsword that constantly drips blood, awaits. Plenty of traps along the way, along with "helpful" critters that will lead you the wrong way, even back to the beginning, unless they're given a generous "donation" for their troubles.
Guardian: Piss
LAYER 02: DIS
Dis looks like an old, abandoned mine, with tracks, abandoned carts, and veins of iron showing here and there... only it's as twisty of a maze as the one above it. The earth is constantly rumbling and groaning, and cave ins are imminent. The guardian of this layer is Dareth, a paranoid, seven-foot tall humanoid devil with white hair and small horns. He wields a scepter and a crude, spiked mace. He awaits in a room made of cold iron, with multiple stairways that lead to doorways going every direction and upside-down, like an insane M.C. Escher painting. Down is whichever surface your feet are touching.
Guardian: Dareth
LAYER 03: MINAUROS
The third layer looks like a vast sewer network, with an ankle-deep river of brackish, polluted water covering the path. The water isn't poisoned, but judging from the horrid, disgusting smell, it probably isn't safe to drink either. Plenty of rats. Plenty of traps. Pretty much the same story. The guardian here is Gammon, a giant snake with a muscular, humanoid upper body, and fangs dripping with highly toxic venom. He wields a wicked glaive that can slice through stone like a hot knife through butter.
Guardian: Gammon
LAYER 04: PHLEGETHOS
The fourth layer very much resembles what one would experience going through the tunnels of an active volcano. It is intolerably hot, and veins of lmagma coarse through the walls, floor and ceiling, every now and again spewing out onto the path. There are plenty of pit falls leading into pools of magma, and some passages may collapse altogether from the sweltering heat, flooding with lava. The guardian is an ancient pyroclastic dragon - an extraplanar, elemental creature that embodies the fury of a volcanic eruption.
Guardian: Pyroclastic Dragon
LAYER 05: STYGIA
The fifth layer is the complete opposite of the previous. It's a glacier - or at least, if glaciers had a maze of tunnels running through them, it'd be like that. The same types of pit falls exist here as in the previous layer, falling into a pool of sub-arctic water and instantly freezing, and with the slippery floor it's even easier to fall in one. The guardian here is the ancient white dracolich, Icingdoom.
Guardian: Icingdoom
LAYER 06: MALBOLGE
Start running, and start running fast. The sixth layer leaves you no time to wonder which way to go, because the path behind you is collapsing! If you go the wrong way, you're caught. If you're caught, you fall into a pit of poisonous steel barbed spikes, unevenly spaced so no one can try laying on top of them harmlessly. The guardian of this layer is Lola, a suped up Night Hag.
Guardian: Lola
LAYER 07: MALADOMINI
The seventh layer looks like an ancient, dusty catacombs. One might hear whispering voices or sounds of movement while wandering the halls, but there aren't any undead encounters here. If anything, it's just a sign that you're ever closer to the necropolis. The guardian is an enormous Squamous Spewer; an amorphous, hideous mass of scales, mouths, fangs, and reptilian eyes.
Guardian: Squamous Spewer
LAYER 08: CANIA
The eighth layer resembles a giant freezer or meat locker, with the frosty steel walls and the frigid air and the frozen hooked chains hanging from the ceiling. It's even colder here than the fifth layer, which makes it even likelier to freeze to death here. The guardian here is the (cloned) grandmaster of the Lin Kuei ninja clan, Sub-Zero.
Guardian: Sub-Zero
LAYER 09: NESSUS
Finally, the last layer! And the most challenging. Not only is the path behind you collapsing into an endless pit of darkness, where you fall for so long that you forget you're falling before you splatter across the floor of the ninth layer of Baator, where you soul remains trapped forever; but there are pit falls along your path, and you have no time at all to decide which way to go. If you manage to reach the end, the guardian is a great wyrm Rust Dragon, which looks like a rusted and tarnished gold dragon.
Guardian: Rust Dragon
The final exit spits you out into a normal cavern in the underdark, where you'll be greeted by a welcoming party of nobody. Good place to rest and recover after all that running and fighting. ![]()


