Nathair Nimhe
DESCRIPTION
On the lee side of the Mythril Mountains, dominating the region between that toothy range and the coast, lies Nathair Nimhe. The sky above the swamp is coated an iron grey with rain heavy clouds, storms that couldn’t quite make it over the mountain range south of them. Rain falls in sporadic bursts, the fresh waters from the rain and the small mountain streams saturating the land until only small bits and pieces still stick up above the water line. Stagnant pools of water and slow moving streams coat the land and provide homes to the multitude of creatures there, the cool climate and the constant saturation keeping dead trees and foliage around for a very long time and filling the air with the scent of decaying plant matter. Strange cries fill the air during the night as various animals awaken and begin their hunt for food, crocodiles the size of buses croaking into the air, the splash as large catfish surface and dive back down. Bats flit through the air, and the air is thickly coated in bugs. Trees groan and crack as the Native Trolls begin their own search for food, shouldering their way through hanging moss. In the darker regions though, even more dangerous creatures lurk in the murky water. Those that have traveled to this region claim to have seen a many headed creature moving swiftly across the terrain, thick scales covering its’ back the color of the swampy water, and venom dripping from its’ mouth. There are many dangers in the swamp, but it is whispered that a trove of treasures is there for anyone to claim should they be brave enough. At the end of the Mountain Pass that one must take to enter the region is a small home, settled on the edge of a small canal. Little more than a 2 bedroom home with a front porch, it contains all that a one Damion D. Headley ever needs, as well as being a location to leave his bike while he is in the swamp.
LOCATION
North west of the Mythril Mountain range, against the coast and northwestern edge of the mountains
PEOPLE
Swamp Elves: Yes they exist. These flighty creatures range from 4 to 5 feet tall and their skin seems to be a distinct brownish green to better help them match their homes, nestled in the root systems of tree’s on the few ‘islands’ in their region of the swamp. Their hair is long and thickly clumped, resembling weeds when they hide in the water, a fact which they help further by adding twigs and leaves and other vegetative matter to their hair. Unlike their high elf brethren or forest elf cousins, Swamp elves are almost barbaric in their habits, led by a Shaman or Witch doctor, they fight amongst themselves in small tribes, fighting for territory with primitive shortbows and spears. Despite their lack of technology, few races can claim to have a greater understanding of stealth tactics in swampy regions or anywhere truly. Shy of outsiders, if they seem outnumbered or outstrengthed, these tribes have no issue with running away from the intruders into their realm.
CLIMATE
Due to the constant presence of rotting vegetative, the air is always humid and warm, despite its’ northern positioning. At night, the temperature drops several degrees, but never drops below 70 degrees Fahrenheit.
FLORA
Cyprus trees fill the landscape, thick root systems working their way through the water and creating small havens for little fish and other creatures to house in. Typical water weeds rise out of the muck of the water beds to the surface, bright flowers like lotus floating on lily pads throughout the region alongside river reeds that line the dry ‘islands’ in the swamp. Spanish moss hangs on long drags from the tree branches, in some place obscuring vision completely, and small berry bushes cling to life along the water lines.
FAUNA
Trolls: The trolls live primarily in a region to the far east of the swamp, along the coast, where a great hole in the ground lays. While not extremely intelligent, the trolls are hardy and powerful while still protecting their territory. They do not roam far from their hole, and seem to be the only creatures that Jormungandir the Hydra tolerates.
Giant Crocodiles: Exactly what they sound like mates, crocs’ the size of buses. Not entirely unkillable, but good like sneaking up on the ********.
Giant catfish: Not to be a broken record, but more of the same here guys, big damn catfish that live in the deeper pools, 10 to 16 feet in length with mouths large enough to suck in small children whole. Wouldn’t go swimming if I were you.
Giant Snakes: As with most watery regions, you have a nice mix of poisonous moccasin style snakes and giant crushing pythons. Generally not dangerous, they run from creatures bigger than they, but when antagonized they will attack.
Creeping Eaters: Odd creatures who seem to be a mixture of animal and plants. Vaguely humanoid in shape, they seem to be masses of vines wrapped into the shapes of arms and legs, with thorns extending from the fingertips and toe-tips. They possess no mouths, but instead feed on their prey like plants, draining nutrients from a corpse and then moving on. Luckily, they are not numerous or particularly deadly to the average Gaian.
Jormungandir: Where this creature came from no one is honestly aware, but that it is dangerous is undoubtable. From nose tip to tail tip the Hydra is the length of 2 charter buses and all muscle mass. As of now, 8 heads dominate this creature, writhing through one another as they search for intruders and food. It’s den is the deep hole in the center of the Troll lands, and it is there that many treasure hunters find their doom in its’ fangs. While such creatures are normally very dangerous, Jormungandir seems that much more so, a vile intelligence driving it and guiding it in fights and life, while also helping it to live far beyond what any Hydra should. Damion can sometimes be seen riding this creature in seeming patrols.
RESOURCES
Aside from creature bones and decaying plant matter, there is little to be harvested in the swamp. Legends of treasures unfound bring groups of treasure hunters occasionally, although most that enter don’t return to speak of what they found. Those that do tell of the Hydra and of a man shaped creature that dwells there now.
MYTH/LORE
It was said that in the past the Swamp was a thriving city of elves, with their own imports and exports and gods all their own. They grew very powerful, as elves were want to do, and very soon their chief god became as corrupt as they were, wallowing in their own self importance until at long last their god seemed to abandon them, thrashing in his home below the temple and bringing the city crashing down with it. Waves roared in, rain fell as a deluge upon the land and soon the ground was flooding with the waters of the sea and sky, and the people were lost. Some remained and their story was lost, but the remainder became the Swamp Elves, and they seem to know more than they are willing to tell. Who this God is or what treasures are buried below the swamp, no one knows.