NEZLIDRICHYNN
City of Horrors
DESCRIPTION - LOCATION - PEOPLE - CLIMATE - TRADE - RESOURCES
Within the bowels of the earth lie a great oval cavern, roughly three kilometers in length, by two kilometers width, complete with a dome like ceiling lined with stalactites hanging down towards the City of Horrors, named so as being one of the earliest displays of horror and cruelty of the Underdark a traveller witnesses upon entering the realm beneath the surface. Here, in this environment, the drow have built one of their twisted cities, carved out of the earth itself, the drow inhabitants here numbering somewhere close to 12000 in number, plus an uncounted number of slaves.
- Description:
Nezlidrichynn, the City of Horrors, is a sprawling city which takes up about two square kilometers of the cavern ground, situated on the western side of the cavern, leaving a kilometer's distance eastwards of uninhabited land. Entry into the city is made only through the gates, and on the far eastern portion of the cavern, where it is not inhabited, there is a giant field of fungal growth and a portion of a lake, the exact size unknown, for it is walled off from the rest of the cavern by a wall where the water must flow under, here there is a small waterfall which cascades down the wall into the lake. Like many other drow cities, it is magically illuminated by permanent faerie fire spells, though some buildings will use candlelight instead of the continuous source of light.
Gates
Entry into the city is provided by three gates, all of which are positioned on the western cavern wall. All three gates are made of solid adamantine and are guarded with a garison of soldiers.
City Central
Within the center of the city lies the three great schooling buildings of the drow, the Temple of Lloth where the priestesses are trained, the Tower of Wizardry, and the Headquarters of Warfare.
The Temple of Lloth inhabits the largest amount of land within the central part of the city. It's center point is the great temple itself, massively tall, it easily rivals a keep of the castles of the surface world, however, it is beautifully decorated with arches and butresses with a great spider-like theme, like all important drow buildings. Other buildings are scattered in the area, these are the schools for the yathrin, the priestesses.
The Tower of Wizardry is a magically shaped building, a stalagmite transformed by magic into a spiral tower and skillfully carved by artisans into a thing of beauty, spiralling up higher than the hights of the Temple of Lloth. Here, on the many leveled building, sorcery is taught to the drow. The tower inhabits the least amount of land within the central part of the city.
The Headquarters of Warfare, unlike the Tower of Wizardry or the Temple of Lloth, is rather quite simple. It is built like a Mayan pyramid, with several layers sitting atop each other, the level at its base the widest, and the level at the very top the smallest. Its walls are crudely made, carved from the stone surrounding it, jagged and imposing.
Noble Houses
The city of Nezlidrichynn is relatively small and new compared to other drow cities, and in such a case, the ruling houses are few. Or at least to say, the ones with power are few. In total, there are three Noble Houses which control most of the city, each allied with some of the lesser houses in the area. These three houses in power have their homes stationed equal distances from the city center, located in a rough triangle between each other in the eastern part of the city, the northwestern part of the city, and the southwestern part of the city.
In the east, the noble house of Kilsek situates their home in a mighty stalactite from the roof of the cavern which reached down towards the ground, magically enchanted and carved by the master artisans of the drow. The surrounding area is walled off from the rest of the city, and the grounds within, located directly underneath the stalactite houses a large building constructed to connect the lower reaches of the stalactite to the ground of the cavern, allowing entry from such a point.
The noble house of Arkhenneld, in the northwest, is situated in a building similar to the one in the east, being carved right out of the stone of the earth, but enhanced with framework to appear as a great fortress atop the plateau in that part of the city, sitting high and proud over the rest of the city that surrounds its grounds.
In the southwestern part of the city, the newest portion of the city, lies the third noble house with the most power, house Lylyl, which had positioned a portion of itself within the city as an expansion of power throughout the underdark. Here, surrounded by walls, a simple mansion has been built. But as simple as it may appear, it is as powerfully enchanted and protected as the other two noble homes, if not more due to its simplicity and disadvantage of location.
Marketplace
Within the city of Nezlidrichynn, closest to the gates of the city is a massive marketplace, where trade occurs, from those businesses in the city to travelling merchants who have entered to city. Any sort of goods may be found here, from slaves to food and weapons from the overworld. However, there is more than just the drow travellers which could be found here, but there are possibilities of illithid trading with the drow, though there is no alliance between the two races, trade does occur.
House of Pleasure
On the opposite end of the city than the marketplace lies the house of pleasure, or at least its headquarters within the city. Here, a large mansion-like building is located. Similar to a high end hotel, the House of Pleasure is a sort of resort for the drow, providing living quarters for important visitors of the city as well as luxuries.
Drow like to give and receive massages; long, skilled massages involving scented oils, hot water and steam. This is close to ultimate luxury for them, and as such, there are many chambers within the building which provide such luxuries. However, drow do indulge in other pleasures such as that of carnal acts or bloody entertainment between gladiatorial fights between slaves, monsters, and skilled drow warriors, which are all provided by the House of Pleasure.
However, it is well known that smaller branches of the house exists in the city, though these exhibit less grace and etiquette than the main headquarters. Some specifically for whoring, others merely appearing like taverns with pits built in for gladiatorial entertainment.
Location:
The city of Nezlidrichynn is not very deep beneath the earth compared to other drow cities in the underdark, being similar to an outpost for the world deeper down. It is located below the central plains of Gaia, the highest point of the domed ceiling which makes up the cavern only a little more than four kilometers down beneath the surface.
People:
Drow, the most dominant race of the Underdark inhabit this city. Any other race is typically a slave, enemy, or trader, though the latter is very rare.
The race itself is strictly matriarchal, with females holding all positions of power and responsibility in government, military, and home. In fact, even the lowest rank a female can obtain is higher than the highest male rank. Females are generally larger and stronger than males of the race. And males are generally seen as nothing more than servants.
Social station is the most important thing in the world of the drow, with each house in a power struggle with the other, as the ultimate goal of drow society is to ascend to greater power. Power being the sole goal of the dark elven race, be it control over the entire race or domination of the surface world.
Drow enjoy magic and revel in its power, being the masters of such a craft, they easily exceed many of the other races in its use, include elves of the surface. The drow also love beauty of all kinds, be it in music, sculptures, made items (especially weapons), or the body. All drow are proud of displaying their physique, and any children exhibiting any physical deficiencies are slain.
Climate:
Due to the underground environment, the city of Nezlidrichynn does not experience weather like the surface world. Time is calculated by a spell inlaid into the ceiling of the cavern which small specks of magical lights move around in accordance to specific times and reset to their original formation exactly at midnight to the surface world.
Trade:
Due to its location closer to the surface than many other Underdark cities, Nezlidrichynn is a large center of trade for surface goods, usually supplied by trade caravans from the drow merchants which do dare to venture above ground. However, the marketplace is large, and many of the stalls, stores, and buildings sell the usual mundane items of a typical warmongering and cruel race like the drow, be it from food to battle equipment. Most traders are drow, but every once in a while, illithid are known to show up as well as some duergar, though this case is rare at best.
Resources:
In the eastern fungal forests of the cavern the city inhabits, there is a domestic herd of rothe, generally the staple meat supply of the drow, though their numbers are controlled by herders. Also, the fungus that grows in the 'forest' is used as food or even fermented into alcohol. And further east, in the lake, some subterraneal fish are caught and used as food.
Adamantine items, exclusively made by the drow, who hold the secret of creating it, is an alloy made from adamantite. This alloy is greatly used in drow archetecture and is typically the base metal used in the underdark, being more reliable than even the strongest of steel.