NORTHERNLANDS
DESCRIPTION - LOCATION - PEOPLE - CLIMATE
FLORA - FAUNA - RESOURCES - MYTH/LORE
This whole region is haunted by the evils committed upon its scorched earth. Few areas in the entire world have had so many dark deeds perpetrated upon them. From the physical manifestation of Coor, well named for the devious tortures he inflicted upon all of those around him, and even those far away. So many of the horrific things, for that is all they can be called, that he created still remain in one form or another. The rising of Draeger centuries later only rekindled the black magics that had lain dormant. With this resurgence, some of the creatures and beasts that had been trapped were released. While Draeger was eventually defeated, the planet itself did not have the power it once did to seal up the wasting sickness that was the Northernlands.
- Description:
Where does one begin describing this festering sore upon the world? Some would say, the most dangerous, others the most mysterious, still others places that treasures may lay. Let us start from the point that civilization leaves off and the corruption begins. The closest civilized people and those with the worst memories of the place are the inhabitants of the Mithral Mountains, far south. Past the mountains, is where the Celeste lowlands, and eventually the Celeste mountains begin-- and past that mountain range, is where the Northerlands start. Adventurers start out from the fishing village located at the base of the Mithral Mountain ranges, and begin the long and dangerous trek.
The first thing a traveler will notice is that the green scrub and grass quickly becomes sickly and yellow looking. Then, with but a few minutes of travel, one comes to almost a line that marks the beginning of the Dead Lands, as many have named the plains. At this line, all of the plants go from yellow to black, it is rumored that the line of death and decay slowly moves across the landscape. Many report hearing ghostly howls echoing across the plains, and these are the lucky ones, for quite a few adventurers are set upon soon after by misshapen wolves of enormous size. Many believe that these are the same wolves that were once used as mounts by the armies of Coor. The past few decades have seen a resurgence of these packs.
If one first survives the several days ride in these 'Dead Lands', then they will come upon a forest. In all truth this can not even be called a forest; for all that remains of that once furtile place are endless blackened trunks and splinters of trees. This continues far into the horizon and creates a place for beasts to hide in the shadows and wait upon those that might enter their realm. Blackened rubble and desiccated woodland is all that remains of this once proud example of nature. Adventurers though, flock to this place to fight all manner of the foul thing that has now taken up residence here. Those that return, do in fact come back with some treasures, though many will say that it was not worth the loss of friends, nor the nightmares that will forever haunt them.
Very few people travel further eastward, deeper into the peninsula and the horror it contains. A vile river of filth, aptly named the Ebony River flows from the Ebony Lake, and cuts across the land like a knife. It is well known that the waters are not to be drunk, and not to even be touched. For, the very waters which run black as night will boil your skin away should you touch them, and if you dare drink them, then your very stomach will melt and run out of you taking your bowels with it. Luckily though, there are some points where the river narrows enough to allow passage by jumping rom one bank to another. Never go near the lake for strange reptiles with thick, mottled scales inhabit it, somehow immune to the poisons it contains. Long razor sharp tongues flick out and can catch a man, slicing him in half. Stay furthest to the south if you dare to journey onward.
Now, you have reached the Forbidden Zone. So named, for it is believed that Coor forbade the very ground to give life to any living thing. The earth is cracked and dust flies about constantly. No sign of bush nor weed can be found. The very earth cracks with ones footsteps, causing even more dust to fly. It is as if the harsh, gritty, dust attempts to carry on Coor's orders. There is not a single place that it will not invade. Armament, clothing, eyes, throat, all things are prey to its invading force. Whether it is simply the now exhausted mind or some lingering effects of foul magics, but the heat of the sun is enough to crack and blister skin. A man's brain may fry until not even his sanity is left to him.
If an adventurer is so lucky, or more likely, so cursed he will be living still. Creeping out like a deadly fog, a mesmerizing power will then draw them to the above ground remains of Tak'Dinal. Like a brooding master it sits elevated on an immense plateau. Stone the color of midnight, enormous craters, and downward spiriling staircases to oblivion is all that will great your eyes. Only a few of the strongest have survived this pull. All others have met their death in the depth, or worse they have been subverted into the very creatures that they had been fighting the whole of the way. No contemporary accounts exist of the lands that exist beyond the keep of Tak'Dinal. The looming mountains were only reached a few times in the past and tell of gaping wounds of Eckra's ancient mines. If one so dares to travel to the Northernlands, they better say their goodbyes for they will likely die there.
Location:
Sticking out like some unnatural growth from the mainland of Northern Gaia it thrusts itself out into the sea.
Originally, the Peninsula was connected to the mainland, however during an old battle, great powers were released and the landscape was drastically altered. Southward there are the sulfurous, smoking volcanoes of the Celeste Mountains.
People:
The dubious title of people could only go to the Orcs & Demons. The most common tales of Coor tell of armies of these creatures. Supposedly they were created from the offspring of human, orc, and giant, with mutations made from foul magics. Once thought to be a myth from ancient texts, some had been rumoured to have been seen amongst the armies that Draeger marched. At first these rumours were just thought to be visions caused by the stresses of battle. Though, with adventurers now coming to these areas in greater numbers independent travellers have given similar descriptions of the inhabitants of this region. Here follows a report from an adventurer who was attacked:
"I and my five fellow adventurers had made camp for the night in the blasted lands. We had started out twenty strong but had been taken out, piece by piece as we got further in. We dared not have a fire, for the monsters are drawn to it, so we huddled in the freezing night. Oddly so since we burned by day. Without warning it was upon us, my first sign of it was hearing Kurlin next to me scream. Looking at him all I saw was an axe head made of what seemed black metal that had split him nearly in half from top to bottom. Jumping up I only stared at the axe, following the long haft up to the gruesome hand that groped it. The fist that held it was surely the size of my head. I thought it a giant or ogre from its size. But as lightning flashed above, I saw a most twisted site. The face was that of a humanized orc. As if somehow the two had bred and created this monstrosity. It bellowed and when it did so, I saw something that would later haunt me. It was as if its face split apart showing rows of jagged teeth, drool hung down from these wicked teeth. Next it pulled the axe free, it swiped the axe in a circle around it, felling another of my comrades. I began to run for all I was worth, lightning flashed in the sky again and I looked back and there a horrific thing meet my sight. The great creature had Kurlin in it's grip and it's teeth were embedded in his body. I continued to run without ever looking back."
Climate:
Seemingly changing as one journeys through the lands, as if even the weather is against the adventurer. The plains are freezing during day and night, fur is a must to stay warm. Around the Ebony Lake a humid, toxic environment filled with noxious gasses envelops the traveller. Further in, hot, blistering days are followed by freezing nights. Enormous clouds can be seen hovering over the mountains, so while the climate there is not known it is assumed to be filled with snow and ice. Truly the varying climates of the region can only be attributed to the magics seeping out of Tak'Dinal.
Flora:
When one mentions the flora of the area, they can't help but laugh. Well there was a dead bush here that looked like it may have once been leafy. Also some burned out runks that may once have been very tall trees. After an adventurer goes on in this vein for some time it can be seen by the researcher that they will not get much from them. A commom thing said when asked this question is a variation of the following, "I was too busy running and fighting to stop and sniff the withered flowers."
Fauna:
Now this is an interesting thing. How many of the descriptions of creatures are real, and how many are imagined? Others still, such as the Demons may take on multiple shapes from one's nightmares. So, a researcher may only truly describe those things that seem more concrete. This only leaves one creature, an enormous warg. While wargs can be found further to the south, they actually bear only a slight resemblence to those seen here. First of all these creatures are twice the size of their nomal cousins. The thick fur common on southern varieties is once again not seen here, rather it is described to have thin strands of hair covered what appears a reptilian skin of some sorts. Two other characteristics seem to stand out to adventurers. The first being the fangs, the front two canines extend past the others, to a position slightly below the lower jaw. It is said that these fangs can pierce the thickest of plate armour. The second difference is that of the tail, for the last third of it is covered in small spikes that it can actually use to whip about itself, most unlike the near stationary position of the furred tail of a normal warg. It is also much thicker, having a strong muscle there to sweep it to and fro and giving enemies a hard blow with it.
Resources:
No actual resources have been gathered from the peninsula in some time. Tales tell of armies using weapons of black iron, and of countless slaves working the mines in the mountains. Whether the iron is for some reason black upon mining, or if it was treated during forging or in some after process is not known. At one point the forest was a good source of lumber till it became decimated. Rumors of gold and jewels abound, as Draeger not only amassed a large fortune from those he conquered, but supposedly much was mined as well. It are these rumors that help draw adventurers.
Myth/Lore:
Countless myths and lore hover around the place as a vulture around a dying creature.
