Name of Location - Town of Reen
DESCRIPTION
Welcome to Reen!

This small walled town is a retries paradise of quiet evenings, old ruins, and gentle shopping expeditions. Built on the edges of the Dead Forest, in one of the more peaceful residences, the most you'd have to worry about is a chronic case of cabin fever should you be under the age of 60, or not one of the avid archaeological expeditions that grace our famous ruins of old!
Please enjoy the picturesque cottages built in and around the ancient ruins that grace our fair town with a nostalgic air in old town, or simply stay in luxury at the newer accommodation's just west of the middle wall in new town, as well as the quaint shops that are always welcoming and hospitable on both sides.
All tourist trade welcome!
Enjoy your stay.
LOCATION
Reen is a picturesque little biscuit tin of a town, located south west of Gambino, close to the prairie lands of Durem and Barton. It's a good half a day's walk from either the Fortress of Barton, or the Isle, but the pathways are well maintained by Gambino, as it is a favourite visiting place among the wealthy elderly and half protected by the impenetrable fortress that is now Barton.
PEOPLE
For such a small town, it has a chaotic mix of people either on a day trip, on vacation, excavating, or working. Populace is mostly human, though there are a few Gaian oddities that visit the main street market, selling or buying rare, and exotic items, usually only affordable to the kinds of customers that visit for the purpose of vacationing.
The streets are small, five people walking arm in arm could touch the buildings on both sides, but since most traffic is pedestrian, there isn't a claustrophobic feeling. Wagons filled with goods are even designated their own trade routes, so as not to interfere with the atmosphere, as well as to get them quickly to their deliveries.
For protection and organizational purposes, there is an in house police force, consisting of an elected head, and a group of deputies that patrol the area, and occasionally report in to the western Barton patrol. They are lightly armed for general patrol, and well fortified in the giant, piecemeal wall that hugs the town itself. The force themselves are a mix of new recruits and grizzled veterans.
Not enough to stand against a significant force without help, but skilled and ready to do their fair share. Of course with the Orc element to the East, the guardsmen are vigilant, ever supportive of safety within the town and the outlying ruins themselves.
CLIMATE
Temperate, it hugs the outside of the forest, and is ( arguably ) in the centre of Gaia as it is known, can get snow from the mountains in winter, or quite muggy in summer.
MYTH/LORE
The ruins on the outside, and indeed spaced out through the town and walls are racked with legend and tales, most passed down from generation to generation. Though most of the imagery has faded from the stone, the old folks still grumble about dark times and dark roads.
Most of the archaeologists that are excavating the site look to this as a challenge, however, and are delving deeper to further uncover the secrets buried within the past. Treasure Hunters are often selling what they find on the market, odd bits and pieces of the old days.


